I'm assuming since you mentioned Tiberius' tutorial that you have SBuilderX installed and you probably already have a photoreal file for SBX? I would open that back up and then do View > QMID grid > Level 11. That will show you exactly what you need to exclude and replace and you can click out your hydro poly overtop the exact imagery you're trying to match. Save it off under a new filename so nothing happens to the original SBX photoreal file.
Start your first click just outside the west QMID boundary then click all the way around the shoreline until you get to the QMID boundary on the other side, continue beyond the QMID boundary and then move up to the northeast corner of the QMID cell and click again just outside the QMID cell, and finally move over to the northwest corner and click again outside the QMID cell. Right click to finalize the poly. This is your new hydro poly and you leave it overlapping the QMID cell slightly because you're going to use SBuilderX's "Slice to QMID 11" function to precisely trim the hydro poly to fit the QMID cell - but not before you make the shorelines. Next right click the edge of that poly and choose Properties, press "H" to scroll the list to "Hydro" and then find Hydro_generic_ocean_perrenial.
Next I see there's a small island a couple miles north of the airport so get the polygon tool again and click the perimeter of that out. Right click the edge of the island poly and choose "Set as hole", SBX now wants you to choose the parent poly so go out to the edge of the QMID cell and click the edge of the big poly - it should now have a hole in it for the island. Save the project so you don't lose your clicks!
Now you need a shoreline. Right click the edge of the main poly and choose "Make line". That was tough, wasn't it?

. Click View > All polygons to hide the polys leaving just your line showing. Right click the line and choose Properties, press "S" a few times until the list lands on "Shorelines_generic_ocean". Now select the line tool and then right click the line and choose "Slice to QMID 11". Delete all the line fragments left outside the QMID cell. Turn polys back on and right click the small island poly, choose "Make line", then Properties, "Shorelines_generic_ocean" again. (you can change the shoreline type later if it doesn't match what's there in default) Fix the little end between your first click and last click of the poly, drag the line point until the ends come together, insert a new point if necessary with the line tool by holding the "I" key down while clicking the line.
Next trim your hydro poly, get the polygon tool, right click the edge of the main poly and choose "Slice to QMID 11". Delete all the poly fragments left outside the QMID cell.
Lastly with the polygon tool make a small 3 cornered poly anywhere within the QMID cell, do properties and tag it "Exclude_all_water_polygons", right click and choose "fill to QMID 11". Make another similar polygon and tag it "exclude_all_shorelines", right click, "fill to QMID 11". That should do it, don't forget to save.
In SBX do file > properties, type a project name ("FPST_water_and_shorelines" will result in a file named CVX_FPST_water_and_shorelines.bgl) and define the BGL folder where you want your .bgl to end up. Save it again. Do Select > All lines, and Select > All polygons then hit the green compile button on the right, put a checkmark in "copy bgls to bgl folder" and hit "compile". Start the sim and see how it looks.
Jim