• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA Taxiway Centerlines

Messages
29
Country
england
Hello,

I have been following the Taxiline creation tutorial on the wiki (http://forum.fsdeveloper.com/wiki/index.php?title=Taxiline_creation_with_GMax) , which works fantastically, but I have a question about intersecting taxiway lines.

I have a tileable texture, which has a yellow center and two black lines either side. This works fine for a single line but when another intersects it, one black line will remain over the top of the original line.

Is there a technique not covered in the tutorial for taxiway line intersections?

Thanks,
Steve
 
I would think there is NOT an automatic way of doing this. how would gmax do anything other than what its told, which is to tile your texture correctly along the loft.... it does not care about black and yellow interaction within the texture... thats YOUR eye saying its wrong.... :)

now, that said, the only way is to make a poly with the exact interaction mapping the 'joint' and adding the lines to the edge of it, meaning you have to create each junction manually and just loft to the edges of your poly lining them up, and thus getting the desired look you want... tedious, but gmax is not going to smooth the black edges any differently that what you told it to do which is to tile it sequentially...

you would need to make each 'type' of junction like you would completing a model train track layout....
 
Hello,

I have been following the Taxiline creation tutorial on the wiki (http://forum.fsdeveloper.com/wiki/index.php?title=Taxiline_creation_with_GMax) , which works fantastically, but I have a question about intersecting taxiway lines.

I have a tileable texture, which has a yellow center and two black lines either side. This works fine for a single line but when another intersects it, one black line will remain over the top of the original line.

Is there a technique not covered in the tutorial for taxiway line intersections?

Thanks,
Steve
You can use transparency for the black lines inside so the ground can be seen instead of the black color. So you can easily overlap the lines.

Jörg
 
I would think there is NOT an automatic way of doing this. how would gmax do anything other than what its told, which is to tile your texture correctly along the loft.... it does not care about black and yellow interaction within the texture... thats YOUR eye saying its wrong.... :)

now, that said, the only way is to make a poly with the exact interaction mapping the 'joint' and adding the lines to the edge of it, meaning you have to create each junction manually and just loft to the edges of your poly lining them up, and thus getting the desired look you want... tedious, but gmax is not going to smooth the black edges any differently that what you told it to do which is to tile it sequentially...

you would need to make each 'type' of junction like you would completing a model train track layout....

Well explained, thanks :)
 
Back
Top