In my airport sceneries, I tend to make extensive use of SAMM-generated static aircraft. Since my scenery textures are mipmipped, I use mip-mapped textures for the static aircraft as well. But, very often, the first mipmap is activated when only a few feet from the aircraft, and logos, etc. start to get blurry.
There are lots of posts on this sort of problem. Most end the same way, i.e., with Arno asking "Have you checked the texture scale?" or offering something along the lines of "MakeMDL has a bug that affects texture scale causing mipmaps to activate too soon" or "let MDL Tweaker change the texture scale" - but nothing definitive.
I don't want to have to tell SAMM users to submit their static models to MDL Tweaker. What would be very helpful is if Arno would provide an explanation of the problem and how the texture scale should be adjusted to prolong display at full resolution. Once I know what to do, I can quickly update SAMM - assuming there is a way to do it and Arno doesn't regard the fix as a trade secret.
Please, Arno
Don
There are lots of posts on this sort of problem. Most end the same way, i.e., with Arno asking "Have you checked the texture scale?" or offering something along the lines of "MakeMDL has a bug that affects texture scale causing mipmaps to activate too soon" or "let MDL Tweaker change the texture scale" - but nothing definitive.
I don't want to have to tell SAMM users to submit their static models to MDL Tweaker. What would be very helpful is if Arno would provide an explanation of the problem and how the texture scale should be adjusted to prolong display at full resolution. Once I know what to do, I can quickly update SAMM - assuming there is a way to do it and Arno doesn't regard the fix as a trade secret.
Please, Arno
Don


