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Making "landable" objects

I got this to work finally!

When I created the PartDataDefs.txt file I created as described, having the six spaces between the partname and the XML start tag, however, this is my problem.

On closer examination of the txt file, I noticed it was a space + tab, totalling 5 spaces.

But when I put 5 spaces it didn't work, and when I did 1 space + a tab, that also didn't work.

So I am confused big time.

The hex codes are 20 and 09, which is space and tab.

Maybe it's my text editor that is giving me the trouble (EditPlus)


Anyway I just copied and pasted the actual line from the file supplied by Felix and it now works.
 
I had that happen to. The text editor I use (NoteTab Lite) worked with a 5-space tab +1 space. If I tried Notepad, it didn't work, until I finally did the 6-spaces directly.

I'm glad it finally worked for you.
 
This is truely giving me the heebie geebies.

I can not get this to work for the life of me.

Hello everyone,
I'm using FSX + Acceleration and FSDS 3.51 to make some FSX scenery objects and have been trying without success to attach an effect to a library object, for example I'm making a cabin and woud like to attach smoke to the cabin chimney so that I don't have to position the smoke stack every time I place the cabin in a scenery. I've read the SDK and also searched and read many posts in this and other forums but just haven't been able to make it work. Attached there is a fake chimney.fsc,the effects file is fx_SmokeStack.fx which is default to FSX, the.x file and the PartDataDefs.txt, if someone here could take a look at them and point the right way I would greatly appreciate it.
Thanks for your attention and help

Francisco Aguiar
 

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Sorry but all your informations dont work for me. Very important note : I am not perfectly bilingual, but francophone (from Québec), so maybe I miss or dont understand one or more importants tasks.

Here all I do to add a landable zone to my ship :

1. I built the ship.
2. I add a cube and eliminate all sides except the top one.
3. I named the top side platform_CONCRETE_0.
4. I placed the platform_CONCRETE_0 object one pixel over the rear deck.
5. I create a text file with one object (platform_CONCRETE_0) with attibutes mentioned in other posts, named it PartDataDefs.txt and saved it in the main FSDS 3.5.1 folder.
6. I compile the ship's scenery (I also tried to compile the ship like a MDL and use his xml file for create the senery with BFLCOMP).

What I did wrong???
 
Guys, if you permit!

Jean-Pierre, j'ai des besoins similaires aux tiens et avec ce que j'ai trouvé ici j'arrive à quelque chose. Je suis tjrs en mode essai et développement. Si tes besoins sont pour une ou plusieurs plateformes dures ça devrait fonctionner sans prob.

Dans l'image jointe tu vois l'avion posé sur une 'piste aérienne' d'environ 300 mêtres de long (ptie. centrale 100m flat et les 2 extrémitées de 100 m chq. inclinées env. 10 deg.) le tout à quelques mêtres du sol. Ça fa dur mé ça marche :eek: :eek: Et bein oui, j'arrive à me poser dessus :D :D

Si tu es tjrs à la recherche d'une solution, écris-moi à huguocaro@hotmail.com, je ferai le suivi.

Salut bien, H.C.

Thanks guys ;)

HugoA
 

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    HrdRway.jpg
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Bienvenue JP!

Glad it did the job. I'm pretty shure it should be as usable on a moving object as it is with a static one. :)

Good luck with your project which is very much on course from what I saw.

HugoA
 
Sorry for boosting an old thread but I cant get this to work I have copied the deck on my carrier renamed it to platform_CONCRETE_0 made the text file in the main FSDS 3.5.1 folder as a text file called PartDataDefs put :

platform_CONCRETE_0 <?xml version="1.0" encoding="ISO-8859-1" ?> <FSMakeMdlData version="9.0"> <Platform name="platform_CONCRETE_0" surfaceType="CONCRETE" > </Platform> </FSMakeMdlData>

in the text file compiled it using XtoMDL and it is still not landable what am I missing :confused:

Thanks
 
Hello,
Look in precedent posts or other threads about the spacing between the name and the XML code.
 
I have got the main deck of the aircraft carrier solid now but as soon as I make the Hard deck to go with the ramps going down to the hanger deck ramps go invisible has anyone else had this problem any help would be appreciated

Thanks
Scott
 
Hi Scott.

I have made many land able surfaces and have not seen them make things disappear…yet LOL

If you use more than one hard surface on the same project I think you need to make a separate XML blurb in the PartDataDefs.txt

Something like this.

platform_CONCRETE_0 <?xml version="1.0" encoding="ISO-8859-1" ?> <FSMakeMdlData version="9.0"> <Platform name="platform_CONCRETE_0" surfaceType="CONCRETE" > </Platform> </FSMakeMdlData>


platform_CONCRETE_1 <?xml version="1.0" encoding="ISO-8859-1" ?> <FSMakeMdlData version="9.0"> <Platform name="platform_CONCRETE_1" surfaceType="CONCRETE" > </Platform> </FSMakeMdlData>


H_Farfy:D
 
yes thanks Farfy, I have done that and managed to get the deck and everything landable. I have made the deck landable, I have made a separate landable part for the ramps. But when someone sits on the ramp and I lower it they stay on the top deck and dont go with the ramp platform I have tryed Part parent but that dont work any Ideas?

Thanks
Scott
 
I have made an object with two pads that move up and down and the land-able part is child to the animated part and this works fine.

Can you send me the FSC file so I can have a look?
Farfy2@gmail.com
 
issues creating the PartDataDefs.txt file

You actually create the PartsDataDef.txt file. Note that the spelling has to be exact. I know that I've mis-typed it in several posts. I believe that in my sample ramp file I included the appropriate file with xml blurbs.

As to your not being able to compile to a scenery file, first make sure you've set your location (latitude/longitude) correctly. If you compile to bgl file straight from FSDS 3.5.1, it will take the cooridnates you've specified in the project properties dialog.

To compile manually with bglcomp, I suggest that you create a scenery mdl file, which will create the appropriate xml placement file, again, with the location coordinates from the project properties dialog box.

i have created that file but it will not work for me,After i compiled the model my helo flew right though it, not sure if i made the PartDataDefs.txt file correctly? any suggestion?
 
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I got one now

i found one and it puts The Attatch points and that kinf of stuff When im in pater properties. When I Build the model ie helo landing pad the Aircraft/helo passes right through it,Now when i Finish the model and its various parts Do I select all and join the selected parts? or Leave them all seperate? i cant even get my becon light to work using the methods Described here?
 
Hmm? interesting

Hi Jim

I do not join anything.

H_Farfy:D


Really..? I thought that was part of conditions for the compile? FYI i added you to my Skype. I'm still not able to get the hard sufaces to work nor anyof the lights work uing your methods? In your tutoreals?
 
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