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and wasting my time for a day now.Man, I just can't get this to work. I want to stick an obstruction light onto a windmill and the PartDataDefs thing just will not work for me.
EDIT: VERY IMPORTANT QUESTION... Does this work for MakeMDL only? If so, then I've beenand wasting my time for a day now.
In FSDS 3.5.1, this DOES NOT work for compiling under makemdl.exe - only under xtomdl.exe

Felix,
In a previous post you explain how to make a landable zone. Very interesting, I want to try your tip. You talk about your "partsdatadefs.txt file" in FSDS main folder. I dont have this file.
Also, etheir I generate an X, a header XML or a XML file, I was unable to compile it with BGLComp to create a scenery. Is there an other tip here...? Thanks.



platform_CONCRETE_0 <?xml version="1.0" encoding="ISO-8859-1" ?> <FSMakeMdlData version="9.0"> <Platform name="platform_CONCRETE_0" surfaceType="CONCRETE" > </Platform> </FSMakeMdlData>