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Indeed it does it seems. I will have to find another method. Possibly I will just shape a few planes here and there and randomly place them.With this kind of grass you will get a high fps impact, there is much better ways to make a volumetric grass, and looks much more realistic, trust me!
Everything else looks perfect!

 
	 
	
Ended up just doing some simple grass.

Looks much better, just match the color of the PR then don't place it randomly, try to make them to look as real as possible.
 All of it is grass.
 All of it is grass.



Thanks. Yes I have a Master Shadow over the entire polygon that will dirty it up a bit. I will do the suggestion of the transparency and try it out.Very nice! I make my grass dxt5 and have it semi-transparent so that it blends in with the photoscenery better and you don't see the sharp X of the polygons.
May I suggest a little noise layer over the ground polygons also to dirty things up a little. Fantastic work!



Thanks! Never know what you'll find me doing next.This looks fantastic! I partly grew up in the Sarasota/PGD area so this makes my heart warm. Feel free to do SRQ next.

 
	 
	

This looks very nice! Out of curiosity, how have you placed these lights? Did you make a string of them and place them as such, or did you include them in a library and hand place them throughout? Or, perhaps another method? I haven't embarked on the lights yet for my own projects because I can't decide what the better approach is...

