• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

P3D v5 KPGD Punta Gorda

mn4fHRH.jpg

fwowqRx.jpg

hxLmvqm.jpg
 
With this kind of grass you will get a high fps impact, there is much better ways to make a volumetric grass, and looks much more realistic, trust me! :)

Everything else looks perfect!
 
With this kind of grass you will get a high fps impact, there is much better ways to make a volumetric grass, and looks much more realistic, trust me! :)

Everything else looks perfect!
Indeed it does it seems. I will have to find another method. Possibly I will just shape a few planes here and there and randomly place them.
 
Last edited:
Looks much better, just match the color of the PR then don't place it randomly, try to make them to look as real as possible.
 
Very nice! I make my grass dxt5 and have it semi-transparent so that it blends in with the photoscenery better and you don't see the sharp X of the polygons.
May I suggest a little noise layer over the ground polygons also to dirty things up a little. Fantastic work!
 
Very nice! I make my grass dxt5 and have it semi-transparent so that it blends in with the photoscenery better and you don't see the sharp X of the polygons.
May I suggest a little noise layer over the ground polygons also to dirty things up a little. Fantastic work!
Thanks. Yes I have a Master Shadow over the entire polygon that will dirty it up a bit. I will do the suggestion of the transparency and try it out.
 
This looks fantastic! I partly grew up in the Sarasota/PGD area so this makes my heart warm. Feel free to do SRQ next. :p
 
This looks very nice! Out of curiosity, how have you placed these lights? Did you make a string of them and place them as such, or did you include them in a library and hand place them throughout? Or, perhaps another method? I haven't embarked on the lights yet for my own projects because I can't decide what the better approach is...
 
This looks very nice! Out of curiosity, how have you placed these lights? Did you make a string of them and place them as such, or did you include them in a library and hand place them throughout? Or, perhaps another method? I haven't embarked on the lights yet for my own projects because I can't decide what the better approach is...

Thanks! I use SimDirector, it comes with P3D. It essentially makes an XML file and BGL that you place in your scenery folder and it has the object placement coordinates inside of it.
 
When I was making my first airport lights few years ago I went into a problem as a result by placing them using a Instant Scenery 3 or whatever object placer.I found the solution that you have to export all the lights from 3ds max (for me) as a model, then export them as a object in MCX (for the lights, not for the holder and you get a much better distance of the light..
 
Back
Top