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Thanks. I was seeking this out in the manual, will read page 24.Add the suitable-named bump map texture to your Textures folder. See page 24 of the ADE_GP user manual
Just confirming that this new version has fixed the issue. Thanks.Shez, in the attached, I have made the necessary changes to allow ADE-GP to copy all the used FSX materials to the designated scenery texture folder. While I have very limited test facilities in this regard, I have confirmed that the basic function works.
I would very much appreciate it if you would install the attached .dll and confirm both that the desired functionality now exists and that I haven't inadvertently impacted other functions.
If it should turn out that there is still something wrong that cannot easily be explained, it would be very helpful if your zipped-up your;
together with specifics of the line/poly of concern and e-mail to me at don at stuff4fs dot com
- an .ad4 file that demonstrates the difficulty
- your Textures and Textures_Dpy folders
- your Texture_Def.txt and Lines_def._txt files
- the ..._GP.bgl file you generated
Where is this available?I have just posted ADE-GP General Release 3.22.3.5. Primarily, it ensures that any FSX material selected for use with a GP gets copied to the specified scenery texture folder. As well, a recently-discovered issue with night-illumination textures used in P3D-style GPs being displayed in the daytime has been fixed.