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I am trying to create a library containing a number of scenery objects I have created and have found that the tool fspackagetool is used (please advise if this is untrue).
I have also followed a YouTube video MSFS SDK Tutorial - How to build your packages outside of the sim. and I hope I am not wasting my time using this to learn how to create a library (.bgl) containing scenery objects.
I have used an existing 'ADE project' as the basis for this 'project' changing filenames, folder names and relevant data in the top .xml file however when I execute fspackagetool it results in error "provided project definition file does not exist".
I have checked everything but obviously missed something.
I have found samples in SDK but not sure if it is the SAMPLEMATERIALS or SIMPLESCENERY I should use as the 'bones' for my project (I think the SimpleScenery is that correct)?
Thanks
I have also followed a YouTube video MSFS SDK Tutorial - How to build your packages outside of the sim. and I hope I am not wasting my time using this to learn how to create a library (.bgl) containing scenery objects.
I have used an existing 'ADE project' as the basis for this 'project' changing filenames, folder names and relevant data in the top .xml file however when I execute fspackagetool it results in error "provided project definition file does not exist".
I have checked everything but obviously missed something.
I have found samples in SDK but not sure if it is the SAMPLEMATERIALS or SIMPLESCENERY I should use as the 'bones' for my project (I think the SimpleScenery is that correct)?
Thanks
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