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You can use some FSX objects in MSFS as library objects. I extracted the ANI_grizzly_walk_sm.mdl from FSX' animals.bgl using ModelConverterX, as well as the ANI_grizzly_walk_sm.xml and copied the texture. The key seems to be found in the scene XML file:
Note the FSXCompatibility is set to true. The texture has no conversion... just placed in the projects texture folder. The sample is attached as a zip file.
XML:
<AssetPackage Name="mycompany-scene" Version="0.1.0">
<ItemSettings>
<ContentType>SCENERY</ContentType>
<Description/>
</ItemSettings>
<Flags>
<VisibleInStore>false</VisibleInStore>
<CanBeReferenced>false</CanBeReferenced>
</Flags>
<AssetGroups>
<AssetGroup Name="ContentInfo">
<Type>Copy</Type>
<Flags>
<FSXCompatibility>true</FSXCompatibility>
</Flags>
<AssetDir>PackageDefinitions\mycompany-scene\ContentInfo\</AssetDir>
<OutputDir>ContentInfo\mycompany-scene\</OutputDir>
</AssetGroup>
<AssetGroup Name="mymodellib">
<Type>ArtProj</Type>
<Flags>
<FSXCompatibility>true</FSXCompatibility>
</Flags>
<AssetDir>PackageSources\modelLib\</AssetDir>
<OutputDir>scenery/global/scenery\</OutputDir>
</AssetGroup>
<AssetGroup Name="myscene">
<Type>BGL</Type>
<Flags>
<FSXCompatibility>true</FSXCompatibility>
</Flags>
<AssetDir>PackageSources\scene\</AssetDir>
<OutputDir>scenery/world/scenery\</OutputDir>
</AssetGroup>
</AssetGroups>
</AssetPackage>
Note the FSXCompatibility is set to true. The texture has no conversion... just placed in the projects texture folder. The sample is attached as a zip file.