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Thank you firstly. Secondly, I managed to build a bgl, and they appear in my project, but no models to find. I do not want to bang my head anymore against apron concrete, so now I'm flying and happy with being able to at least make airports. Later I can bring in my models. As you said most aspects for the time being, are half-made. My problem is that every tutorial is about Blender, and I want no Blender, just a way to get my P3D4 or FSX models to appear for placement. In other words, I need this to be automated, like with ADE, which is now in alpha testing. So cheers over a beer, I'm flying now 
PS;
Borrowed models from a friend today after setting my models paths correctly from inside the Dev Mode (learnt to make a new asset dir). His lib is from Blender, with a separate texture folder for each model, textures in the png format. I compiled my project with those, then copied my package to Community, restarted the sim, and after that I was able to place his models.
EDIT:
Please disregard. I now have the glTF models converted with McX in two sceneries. Problem was unclear tutorials here and there. A classic problem, path should be scenery/global/scenery\ instead of scenery\global\scenery. I corrected this in the PackageDefinitions xml.
PS;
Borrowed models from a friend today after setting my models paths correctly from inside the Dev Mode (learnt to make a new asset dir). His lib is from Blender, with a separate texture folder for each model, textures in the png format. I compiled my project with those, then copied my package to Community, restarted the sim, and after that I was able to place his models.
EDIT:
Please disregard. I now have the glTF models converted with McX in two sceneries. Problem was unclear tutorials here and there. A classic problem, path should be scenery/global/scenery\ instead of scenery\global\scenery. I corrected this in the PackageDefinitions xml.
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