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MSFS FSX objects in MSFS

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783
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norway
Thank you firstly. Secondly, I managed to build a bgl, and they appear in my project, but no models to find. I do not want to bang my head anymore against apron concrete, so now I'm flying and happy with being able to at least make airports. Later I can bring in my models. As you said most aspects for the time being, are half-made. My problem is that every tutorial is about Blender, and I want no Blender, just a way to get my P3D4 or FSX models to appear for placement. In other words, I need this to be automated, like with ADE, which is now in alpha testing. So cheers over a beer, I'm flying now :)

PS;

Borrowed models from a friend today after setting my models paths correctly from inside the Dev Mode (learnt to make a new asset dir). His lib is from Blender, with a separate texture folder for each model, textures in the png format. I compiled my project with those, then copied my package to Community, restarted the sim, and after that I was able to place his models.

EDIT:

Please disregard. I now have the glTF models converted with McX in two sceneries. Problem was unclear tutorials here and there. A classic problem, path should be scenery/global/scenery\ instead of scenery\global\scenery. I corrected this in the PackageDefinitions xml.
 
Last edited:

rhumbaflappy

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us-wisconsin
I spent some time with the default global model libraries, converting them to MSFS. I found most z-bias issues are relieved by converting the libraries to MSFS glTF in ModelConverterX. Works pretty well.
fsx_modellib.png
 
Messages
704
Country
us-texas
All I know is I am not migrating to any sim that doesn't have Henrik's AI ships. Period, full stop.

But it looks as though it is feasible now. I am sure I'll be referring back to this thread in the future.
 
Messages
79
Country
france
Salut,

By the way, is it possible to mix FSX objects .MDL and FS objects .gltf ?
When I switch to "true"

<FSXCompatibility>true</FSXCompatibility>
the building of my package ignore my objects .gltf

Any idea ?
 

rhumbaflappy

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I don't believe you can mix the model types in the same package. I haven't tried in the latest update/SDK
 
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2
Country
mexico
Hi, rhumbaflappy,

I would like to attach the Highest control tower in Latin America (MMUN/CUN) to the MSFS airport. I've already isolate the object from FSX BGL. I do a manage to get the tower to show up in MSFS?

Thank you
 

Attachments

  • FSX-CUN_ Tower.zip
    3.8 MB · Views: 91
Messages
10
Country
france
@ Rhumbaflappy

Perhaps a stupid question of mine: How do you build a Library in MSFS without putting each object GLTF in FS2020 and build a project ? Modelconverter does not allow yet to save a scenery FS2020 in one bgl, from several objects (I think to the old libraries of FSX ...)

@cahuich
il you have the FSX bgl, you can open it with modelconverterx, and export it as GLTF (.xml, .bin and .gltf). You have to create a project in MSFS and open the .xml from the developer menu, and place your object, and place a rectangular or poly exclude for the tower you want to exclude.
From your ZIP, it seems that you did not build a valid package, as there is nothing in the scenery folder from "Packages"
 
Messages
2
Country
mexico
This is what I got when trying to open the .xml converted in the MSFS Console:

PackageToolConfig version is too low in file C:\Users\PC\Desktop\FSX-CUN_ Tower\Cancun11.xml (got 0, expected 2). Please update the XML file to correct version
PackageBuildLog_G Log info without key or wrong key :
PackageBuilder | Reading C:\Users\PC\Desktop\FSX-CUN_ Tower\Cancun11.xml...
 
Messages
10
Country
france
try to build your project from inside the sim and not through the Packagetool program. For me also, it did not work all the time, I don't know why. Never had a problem inside the sim. Verify perhaps also your version of SDK ...
 
Messages
191
Country
us-newyork
Hi Neil.
What you want are the textures from the FSX model and the FSX MDL file, in order to construct a MSFS package. Also, if you export the gltf from MCX, then it will give you the .xml file with the GUID

Attached is an FSX conversion of some objects from it's SDK and from it's default scenery BGLs, and placement files as objects BGL.

The BuildIt.ps1 file is a powershell file that can compile the package without entering the sim. You would have to edit the directories and filenames as needed. It builds a package file that can be placed into the MSFS Community folder. Windows 10 includes powershell, so you just need to double-click the file to compile... it takes some minutes, and you won't get confirmation in a dos window until it finishes.

You can also open the project XML in the DevMode of MSFS. The folder structure shows you where to place the MDLs and the textures. You should be able to combine the objects with airport XMLs to make your project packages.

But for the future, I'd recommend learning the Blender process, or wait until Arno gets the textures right for gltf exports in ModelConverterX.
@rhumbaflappy
How did you make those birds' animations?
 
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