RicherSims
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TLDR: Models are changing after running through the FSPackageTool, causing textures to become misaligned. How can I avoid this?
Why this is even a thing I don't know, but it is happening.
This seems to be related to the following threads on texture distortion:
www.fsdeveloper.com
www.fsdeveloper.com
www.fsdeveloper.com
The posters in these threads all experience similar issues, but the important distinction is this happens no matter if your model comes from Sketchup, Blender or MCX. So I investigated further and compared my GLTF before and after it went through FSPackageTool and sure enough, the model texture vertices have changed.
Here are 3 example areas (left-side: before, right-side: after):
As you can see the number of triangles have increased from 28,157 to 28,196 and the texture vertices have increased from 41,769 to 43,028.
This causes misaligned textures which manifest as seams, jaggedness, crookedness and blurriness.
I can confirm that the textures themselves appear to remain unchanged.
These small distortions become unbearable, especially when the user will be up close (example near the gates of a terminal).
Even when the changes may not be always be visible on the surface of the model, the FSPackage tool seems to make changes even on small simple objects,
Another model had its number of triangles unchanged (745), but the number of texture verts did change (1151-> 1187).
This is a real headache.
How can I avoid this? Or better yet: can Asobo allow the FSPackageTool to process our models without changing them?
Why this is even a thing I don't know, but it is happening.
This seems to be related to the following threads on texture distortion:
MSFS20 - Distorted texture
Some time ago I posted a thread in the MCX section of this forum about distorted textures. I was suggested to post about it in Sketchup. I was also advised to tke a look at Aerilius' Make Unique Texture++. But before I dive into that, can someone say what it does and how it would help...
www.fsdeveloper.com
MSFS20 - Texture Distortion when Importing into MSFS
Hi all, I recently encountered a issue where the texture becomes squiggly when it's imported into MSFS. In Blender and Substance Painter, the texture look fine. Here are some photos for reference. MSFS: Blender: MSFS: Blender: UV Layout: In this case, I used smart uv project, in order to...
www.fsdeveloper.com
MSFS20 - blurry-trembling, jagged, stretched, twisted, wavy texture maps in MSFS with custom ground poly as ProjectMesh
Hi all, Piece by piece I've been exporting my airport to MSFS via MCX export. Everything is normal so far except that I've been noticing jagged, wavy, and trembling textures in several areas of the ground poly and building ceiling textures. I wonder what can cause this? Textures seem to stretch...
www.fsdeveloper.com
The posters in these threads all experience similar issues, but the important distinction is this happens no matter if your model comes from Sketchup, Blender or MCX. So I investigated further and compared my GLTF before and after it went through FSPackageTool and sure enough, the model texture vertices have changed.
Here are 3 example areas (left-side: before, right-side: after):
As you can see the number of triangles have increased from 28,157 to 28,196 and the texture vertices have increased from 41,769 to 43,028.
This causes misaligned textures which manifest as seams, jaggedness, crookedness and blurriness.
I can confirm that the textures themselves appear to remain unchanged.
These small distortions become unbearable, especially when the user will be up close (example near the gates of a terminal).
Even when the changes may not be always be visible on the surface of the model, the FSPackage tool seems to make changes even on small simple objects,
Another model had its number of triangles unchanged (745), but the number of texture verts did change (1151-> 1187).
This is a real headache.
How can I avoid this? Or better yet: can Asobo allow the FSPackageTool to process our models without changing them?




