• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS20 ENKH - Kristiansand Hospital

Hi Vetle:

Remembering the basic principle and Caveat we should always abide by in FS scenery development: Exclude ...then Replace:

* A ExclusionRectangle is configured to Exclude the specified 3rd party G-Poly tile 3D meta-object

* A Polygon is configured to Replace / add specified objects back to the area where we excluded the 3rd party G-Poly tile 3D meta-object


To verify whether you are replacing in the area of the unwanted 3rd party G-Poly tile 3D meta-object with Scenery objects you have placed:

In addition to a ExclusionRectangle object you placed, have you also placed a Polygon with multiple feature 'Attribute' options checked ? :scratchch


Note: in this linked SDK Doc:

https://docs.flightsimulator.com/html/Content_Configuration/Environment/Scenery_Objects/Scenery_Object_Definitions.htm?rhhlterm=exclusion rectangle&rhsearch=exclusion rectangle


...that the <Attribute> section contains a link to the Polygons introduction page:

https://docs.flightsimulator.com/html/Developer_Mode/Scenery_Editor/Objects/Polygon_Objects.htm

...and on that Polygons page in the Properties section, it lists "the following Properties which can be edited".


IIRC, we must impose these Attributes on a Polygon placed in a layer above the area of the G-Poly excluded by your ExclusionRectangle:

* Force Detected Buildings

This option can be used to force the rendering of detected buildings for an area.

(MSFS default automatically generated)


* Force Buildings On Tin

This can be used when you have excluded TIN data, but want to still have TIN generated buildings present.

(MSFS default Photogrammetry)


AFAIK, you can add this Polygon to your Project so it loads from the same Asset Group as the one containing your ExclusionRectangle.


Your ExclusionRectangle successfully excludes the G-Poly, when it loads "after" the G-Poly; try putting your Polygon into that same layer.

GaryGB
 
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Thank you Gary! I am away from home until monday, but I will double check my setup then.

I believe I've followed the principals you mention, I am a little unsure🤔.
 
Hello again. I did indeed use all of the mentioned suggestions above, but I believe the Kristiansand photogrammetry addon is overriding my settings, possibly?

I am now experiencing another issue which is caused by the photogrammetry scenery possibly overriding my own settings. The author of that project have also excluded all lights, so Kristiansand is basically one big hole in the dark during the night. I've made a seperate post about this: https://www.fsdeveloper.com/forum/threads/3rd-party-photogrammetry-excluding-night-lights.459941/.

I realize that I have also been focused on adapting the scenery for the photogrammetry but not for the ones that do not have that addon at all. I will have to make two versions of this scenery, one which includes the compatibility and one which does not.🤔
 
Hi Vetle:

It is very considerate of you to provide accommodations in your own scenery package(s), for one or more packages that end users may also have installed for your scenery area.

Holger Sandmann once made (16) versions of a free Alaska scenery for a bush flying group in FS2002 ...admirable, and generous too. :)

GaryGB
 
Hi Vetle:

It is very considerate of you to provide accommodations in your own scenery package(s), for one or more packages that end users may also have installed for your scenery area.

Holger Sandmann once made (16) versions of a free Alaska scenery for a bush flying group in FS2002 ...admirable, and generous too. :)

GaryGB
Hah, that was probably quite the work. However the only considerations I will need adapting to "vanilla" vs. the addon photogrammetry is the road and edge color textures which will need to be adjusted. So not that extensive in comparison to Holger :)
 
ENKH complete with both a google-model adaption and generic/default version. Thanks for all your help with this one!
 
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