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Recent content by 614NLV

  1. 614NLV

    How to place an MSFS simobject

    Hi, I don't know if it will work, but have you tried editing the alt value directly in the XML file?
  2. 614NLV

    MSFS20 Trouble setting a SimObject value based on two variables

    try adding another and <Value>(E:LOCAL TIME, Seconds) 28799 &gt; (E:LOCAL TIME, Seconds) 64800 &lt; and (A:AMBIENT TEMPERATURE, CELSIUS) 20 &gt; and and if{ 1 } els{ 0 }</Value>
  3. 614NLV

    I'm working on scenery... (2021 & 2022)

    I'm working to LIMB (Italy Milano Bresso) https://www.google.it/maps/@45.5502423,9.2073357,257a,35y,198.52h,77.86t/data=!3m1!1e3 I'll release it around February/March '23 on flightsim.to, for free. during the Christmas holidays I'll post a first beta version those who want to participate in...
  4. 614NLV

    MSFS20 Wrong Taxilines - FIXED

    flag in the airport properties these options ;) EDIT: sorry, i saw after that it was for ADE
  5. 614NLV

    MSFS20 ModelBehaviors Animation starting at a specific hour

    I'm ultra sure you will understand them ;) and congratulations again for your work on flightsim.to 🙌
  6. 614NLV

    MSFS20 ModelBehaviors Animation starting at a specific hour

    Hello frag:), I'm a bit rusty because i haven't opened the sdk for months I try to answer you sure, use the same gltf as a normal sceneryObj (put in the ModelLib folder) however, you can't set conditions. You can animate it but if you want to trigger a condition you have to use as simObj I...
  7. 614NLV

    Blender Quest for Animated People - distorted animation in MSFS

    I'm not a member of the tester program and I cannot test it with the new SU you can. To see if the animations work, we don't need to use variables. so just make a simple scenaryobject as I already told you on discord, just try, here is the file ready...
  8. 614NLV

    Blender Quest for Animated People - distorted animation in MSFS

    i tried now and I confirm that with v.1.17.3 it works great 👍 I created as a SceneryObject great credit to @trfsd for having found the way and great honor for sharing it, with precise instructions 🙌 I kneel and make a prayer of thanks for you 😀 👇👇👇...
  9. 614NLV

    Blender Quest for Animated People - distorted animation in MSFS

    that's why asobo opened to some testers because you may find the bugs, so when updates comes out, for the community, they are gone :) or more likely, we now know in advance what will break :D
  10. 614NLV

    Blender Quest for Animated People - distorted animation in MSFS

    I can't test, but I'm following the discussion and have a question so, looking at your xml file I would say that then, in the absence of particular triggers, you can use it as a normal SceneryObj (and not as a SimObj since the animation is tandard), right? for example a cat wandering in loop...
  11. 614NLV

    Adding smoke to a chimney

    https://it.flightsim.to/file/16674/we-love-vfr-region-2 https://forums.flightsimulator.com/t/effects-editor-tutorials-and-effects-library-project/411308
  12. 614NLV

    MSFS20 Non-looping SimObject animation

    the idea of the surface_type is great 👍 I checked with spad.next the surface's enum and I only have 15 types.... try using one of these, imho it will work 🙂🤞 EDIT: I found this in the official documentation so that's not the problem :confused:
  13. 614NLV

    MSFS20 Landable Platform for MSFS

    also flag Road Material ;)
  14. 614NLV

    MSFS20 Collision Material

    these are some issues that I have also encountered I didn't understand the logic, so for now I've given up
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