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MSFS20 Landable Platform for MSFS

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germany
I succesfully converted FSX buildings and static ships from .mdl format to .gltf format with the actual development release of MCX. After building a MSFS package with the SDK I can use these objects in MSFS sceneries.
Now I tried, based on the object in .gltf format, using the Attached Object Editor, to add landable platforms. They show up properly in MCX, but after exporting the object to .gltf format and importing it again, the won't show up any more, and after compilation with the SDK, platforms are not hardened and landable.
Is there a way to create a landable platform for MSFS 2020 using MCX?
 
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Hi,

The platform editor does not work for MSFS yet.

You can make a landable polygon by making a material that has the collision material set to true if I remember correctly. So you would have to make a polygon that is invisible with this property yet.

It would be a good idea if I let the platforms export in such a way as well.
 
You can make a landable polygon by making a material that has the collision material set to true if I remember correctly. So you would have to make a polygon that is invisible with this property yet.
also flag Road Material ;)
 
Hi Arno:

As suggested above, one may use a short segment of MSFS Roadway as a hardened surface (covered up by 1 or more Apron polys ?).

Can a Material be assigned to a MSFS-2020 custom Apron flat 3D 'Ground Polygon' that is "invisible" ...for purposes of making Platforms ? :scratchch

GaryGB
 
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Thanks Guys, I'll try it that way. However, I hoped the platform could be part of an object (building or ship). For aprons and roads an airport has to be created. Polygons are idependent from airports. I'll try to assign the right material to a polygon. MSFS must have an attribute for a landable area. Stock building have landable roofs.
 
Yes, that road material is a setting in your object. It does not mean you have to make an airport or actual road.
 
Polygons can be only used for exclusions and/or terraforming and vegetation. material cannot be assigned to it. they can't be even adjusted in hight as platforms in MCX can. No Idea how to do it.
 
You are talking about polygons that you draw on your airport. But the solution we discuss here is about a polygon in your model that has specific material attributes.
 
I think what people are doing, for now, is raising the ground with a zero value falloff, within the shape of a building model and then assigning the relevant material attributes to polygons associated with the helipad. There is another discussion about collision material and helipads.

I would like to experiment with the MCX ability to arbitrarily assign those material attributes to virtually any polygon, but I'm currently sorting through a few other issues.
 
Just did a small test, setting my roof to a road material made it possible to park my plane on it :)

So what I will do is update MCX to write the platform polygons to glTF as an invisible material with the road option set. That should be enough to make a platform.

1623478741650.png
 
Hi,

I have modified MCX now to export the attached platforms to MSFS as well. It will be part of the next development release that will be online later today.
 
Hi,

I have modified MCX now to export the attached platforms to MSFS as well. It will be part of the next development release that will be online later today.
Hi Arno,
thanks a lot, your modification works perfectly.
Joachim
 
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