• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Recent content by Adam732

  1. A

    UV mapping problems, please advise...

    thank you very much for the advice :)
  2. A

    UV mapping problems, please advise...

    I think I know what the problem is... I forgot to apply all transforms before texturing
  3. A

    UV mapping problems, please advise...

    Thank you for your reply. All the textures are base colours except for the brick texture which I used msfs material params. The UV map is a bit of a mess: This is what happends after I smart UV project: I also have an interior which is supposed to be visible through the glass, perhjaps...
  4. A

    UV mapping problems, please advise...

    Hi there, I’m having the same texture problem, my textures look fine in blender but in the simulator the textures are messed up. I’ve tried baking, but it’s still broken. Also, there's only one UV map here is my model in blender: image1454×701 79.3 KB image1514×790 85.2 KB and here it is...
  5. A

    Textures are messed up after exporting into the flight simulator

    Hi there, I use the blender2msfs plugin to export my models into the msfs sdk, and I’m experiencing an issue. My textures look fine in blender but in the simulator the textures are messed up. here is my model in blender: and here it is in the sim: Any ideas why this is happening? any help...
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