• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by alG18

  1. alG18

    ADE Compiler Error Message

    I downloaded that version but when I go to add the bgl to the library object folder, I get the message attached in the picture.
  2. alG18

    ADE Compiler Error Message

    That is weird because the model is just imported from Sketchup. Could the problem arise from my own fault that I have the Lockheed Martin SDK? Thanks for your help.
  3. alG18

    ADE Compiler Error Message

    I have been trying to export the model to a FSX format model and I am still having erros. I followed the YouTube videos but once I open it in ADE I get an error message. Can you help me solve this issue?
  4. alG18

    ADE Compiler Error Message

    Yeah, I got this model from SketchUp, so there's no way that I will be able to use this? -Al
  5. alG18

    ADE Compiler Error Message

    I recently converted a SketchUp model using MCX. After conversion, I placed it in my scenery and the message below is what I get when trying to compile the scenery. Attached is the.MDL file with textures. INTERNAL COMPILER ERROR: #C2014: Failed to load model data in file: C:\Program Files...
  6. alG18

    MCX Failed to Load Model?

    Yeah, I did, I was just wondering if I converted it correctly first.
  7. alG18

    MCX Failed to Load Model?

    Hello, I recently tried to convert a SketchUp model using MCX. I exported the model and when I go to list the .mdl in ADE and compile the scenery, I get an error parse message. I have attached the zip to see if someone could see what the problem is. Thanks in advance. NTERNAL COMPILER ERROR...
  8. alG18

    FSX:SE .mdl blue texture or black?

    After messing with it, I figured it out finally. I appreciate your help and in future, direct the conversation to the correct forum.
  9. alG18

    FSX:SE .mdl blue texture or black?

    I copied it from SAMM2/Models/FSX/ALPHA MV-22 Osprey USMC Marine One to Common/FSX/Addon scenery/texture How do I send the folder?
  10. alG18

    FSX:SE .mdl blue texture or black?

    Abacus MV-22 Osprey, placed it with SAMM, went to libraries copied folder to addon scenery/texture folder.
  11. alG18

    FSX:SE .mdl blue texture or black?

    I guess I'm not understanding still. I looked at the manual and placed the model and aircraft won't show up.
  12. alG18

    FSX:SE .mdl blue texture or black?

    Problem: I have been trying to upload and convert .mdl(s) to static scenery. There are two different routes that I have used. SAMM2 and ADE. My steps: Convert and make library using SAMM2, save .mdl file, make library, save library, add texture from libraries folder of SAMM to Addon...
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