• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by archtx

  1. A

    FSX Mission Editor "IF" command

    Anyone had any luck using the "IF" command? I'm trying to monitor the fuel level in a mission, and it just doesn't seem to work correctly. Here's what I have: SimVar IF "$FUEL TOTAL QUANTITY" IN percent >= 50.000 THEN {Dialog Guid} ELSE {Second Dialog Guid} It only returns the first...
  2. A

    New improved AI question

    Be sure to read the SDK about touch distance, turn speed, turn time etc. I've been messing with waypoints myself recently, and it is far from being an exact science!
  3. A

    Radio comms in missions

    I guess I don't understand the dilemma....you can interact with ATC in Missions in exactly the same way as Freeflight. Why not just use a dialog action to instruct the player to contact ATC.?
  4. A

    FSX Removing the Grass Pad

    AMEN to that!! It would be wonderful.
  5. A

    Suggestions for Future Version 2011

    Yahhooooo!! Thanks!
  6. A

    Suggestions for Future Version 2011

    Exactly, Michael. Land Class tiles. I use SBX now for that task, which is a very fine program, but ADE is so much more intuitive, plus I would only have to calibrate one map, which is far easier in ADE. One thing I dislike about the default airports is that most have a very unrealistic...
  7. A

    Suggestions for Future Version 2011

    FSX please!
  8. A

    Suggestions for Future Version 2011

    It would be great if you could redo the landclass tiles around the airport, as they are so frequently wrong with the default airports.
  9. A

    AISound

    No problem, Got it.
  10. A

    AISound

    I am using some FS9 planes in FSX for AI traffic and would like to improve the sound. Can I just add an AISound folder to the FS9 planes folder, or do I need to make an entry in the aircraft.cfg file? Looking at the FSX examples, it seems that that is all there is.
  11. A

    AI not following FPs

    Well, at any rate whether I convert them, or stay with the FS9 format, I'm delighted to have it working. It is a very cool tool and easy to use. Makes flight planning fun. I've had and used FSX since it came out, but never messed with the traffic until now. I used traffictool in FS9, but not...
  12. A

    AI not following FPs

    I'll bet you're right. It finally soaked in last night, after having read it at least a half dozen times in the operator's manual. Not sure what I was thinking, but I have a bunch of WOAI traffic files. So I either convert them all, or start compiling the new ones in FS2004. I understand that...
  13. A

    Inherit a objects location, altitude, and heading

    Check out the example in FSX Tutorial No. 4. I think it does exactly what you want. The XML is in the software development kit.
  14. A

    AI not following FPs

    I was using my own aircraft. I did an experiment with another FS2004 aircraft and observed similar behavior. I changed the air file to one from an AI airplane and then it behaved correctly. So that solved that problem. Now I'm having problems with AI Flightplanner compiled traffic files. They...
  15. A

    AI not following FPs

    Rick: I was aware that CalClassics had AI aircraft, but didn't think they would work with the paints I wanted. Is it possible to "create" a new AI convair using the air file from an AI and the model and textures from a user plane? George: What I actually did was follow the aircraft from...
Back
Top