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Suggestions for Future Version 2011

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I would like to be able to draw my new airport on paper, scan it in and have ADE automatically generate the entire scenery...

Better still, how about a direct neural interface? :duck:

I'll get me hat and coat now... <running really fast> :rotfl:
 
I would like to be able to draw my new airport on paper, scan it in and have ADE automatically generate the entire scenery...

Better still, how about a direct neural interface? :duck:

I'll get me hat and coat now... <running really fast> :rotfl:

Bill I sense that you have been on the 'jungle juice' given your recent posts ;) :D
 
Bill I sense that you have been on the 'jungle juice' given your recent posts ;) :D

Seriously, not a chance. It's the coffee and French Vanilla creamer without doubt. I'm a complete tee-totaller otherwise. :)

I have however always had a severely warped sense of humour! :cool:
 
I have another suggestion for ADE dealing with loading/saving/compiling a project and displaying the current project file.

1. Display of the current used project file
I looked all around, but really couldn't see any hint on the currently opened project file. At the top of the window frame there is information like 'AIRPORT DESIGN EDITOR X v01.47.11 (Pro): EDDV - Hannover [Ver. 00.00.4114]'. Let me say I work on four different project files for the same airport like myEDDV.ad2, myEDDV+.ad2, myEDDV+parking.ad2 and myEDDV++.ad2. All these have different contents, but when I open them, the windows top is always the same. I know that the numbers in [] display major.minor.???? version. Btw .????=.4114 is always constant with me. For what reason is this displayed when I only can set the major and minor version number in my airport project?
Maybe it is possible to append the current opened project filename like i.e. myEDDV there in the future?

2. loading/saving/compiling projects
When loading a project file, doing changes and saving with 'File -> Save Airport', the opened project file is updated. Perfect.
But when I want to save with a different name ('File -> Save Airport As'), I always get this 'generic' name ADEX_<ICAO>_<initials> (i.e. ADEX_EDDV_HWM.ad2). I think this is quite ok if I save a project from opening/altering a default airport or save a new airport first time, but if I have opened a project file for me the name should be the opened project filename. If I want to change that, I can do that well inside the file box. If I change this should be the offered filename further on.

Btw this behaviour is the same with compiling the airport. I get always the generic filename even if I compiled first with a different name. Should be nice to see there three different offers: 1. the 'generic' filename when working from scratch or altering a default airport, 2. the name of the opened project file or 3. the name of the last compile.

P.S.: This is only a suggestion. I manage to work with ADE quite well even if I have to do some extra mouse clicks and/or changing/editing filenames with every compile.
 
1. Display of the current used project file
I looked all around, but really couldn't see any hint on the currently opened project file. At the top of the window frame there is information like 'AIRPORT DESIGN EDITOR X v01.47.11 (Pro): EDDV - Hannover [Ver. 00.00.4114]'. Let me say I work on four different project files for the same airport like myEDDV.ad2, myEDDV+.ad2, myEDDV+parking.ad2 and myEDDV++.ad2. All these have different contents, but when I open them, the windows top is always the same. I know that the numbers in [] display major.minor.???? version. Btw .????=.4114 is always constant with me. For what reason is this displayed when I only can set the major and minor version number in my airport project?
Maybe it is possible to append the current opened project filename like i.e. myEDDV there in the future?

Hover your mouse over the Airport Reference Point. The tooltip does contain the current file. We have certainly talked about making the file name more obvious and that may have been done for ADE V2. I know I did make some code to display the file name in the status bar but maybe we have not implemented it yet.

As I recall (without checking) the last number in the version is a date based number. I will need to check.

2. loading/saving/compiling projects
When loading a project file, doing changes and saving with 'File -> Save Airport', the opened project file is updated. Perfect.
But when I want to save with a different name ('File -> Save Airport As'), I always get this 'generic' name ADEX_<ICAO>_<initials> (i.e. ADEX_EDDV_HWM.ad2). I think this is quite ok if I save a project from opening/altering a default airport or save a new airport first time, but if I have opened a project file for me the name should be the opened project filename. If I want to change that, I can do that well inside the file box. If I change this should be the offered filename further on.

Btw this behaviour is the same with compiling the airport. I get always the generic filename even if I compiled first with a different name. Should be nice to see there three different offers: 1. the 'generic' filename when working from scratch or altering a default airport, 2. the name of the opened project file or 3. the name of the last compile.

We are aware that the naming convention and suggested names for files is not working as well as it should and that is on the list to look at.
 
It would be great if you could redo the landclass tiles around the airport, as they are so frequently wrong with the default airports.
 
Well you can place land class with ADEX now. Presumably that does not do what you want?


I believe that he may mean making landclass "tiles" similar to the way SBX does? As far as I know, you can't add "tiles" in ADEX, only draw polys.

If I'm wrong, it's not the first time, and won't be the last... :rolleyes:
 
Exactly, Michael. Land Class tiles. I use SBX now for that task, which is a very fine program, but ADE is so much more intuitive, plus I would only have to calibrate one map, which is far easier in ADE.

One thing I dislike about the default airports is that most have a very unrealistic, boring rectangle for the airport background. So what I have been doing is to correct the land class (tiles) to whatever suits me, then delete the default airport background. Then from a screenshot in FDE I create a new airport background that "blends" with the land class. IMO they look so much better.

And may I take this opportunity to say that as it stands today, ADE is hands down the best scenery design program for Flight Simulator that exists. Thank you, Jon, for the countless hours you have contributed to our hobby.
 
Exactly, Michael. Land Class tiles. I use SBX now for that task, which is a very fine program, but ADE is so much more intuitive, plus I would only have to calibrate one map, which is far easier in ADE.

One thing I dislike about the default airports is that most have a very unrealistic, boring rectangle for the airport background. So what I have been doing is to correct the land class (tiles) to whatever suits me, then delete the default airport background. Then from a screenshot in FDE I create a new airport background that "blends" with the land class. IMO they look so much better.

And may I take this opportunity to say that as it stands today, ADE is hands down the best scenery design program for Flight Simulator that exists. Thank you, Jon, for the countless hours you have contributed to our hobby.

OK - thanks for the clarification. I recall we do have something regarding tiles in the development list :)
 
Hi Jon,

Sometime back you added a Move to Aircraft feature for taxi points, etc; I was wondering if you could do the same for the Apron and Land Class points.

Regards
David
 
Hi Jon,

Sometime back you added a Move to Aircraft feature for taxi points, etc; I was wondering if you could do the same for the Apron and Land Class points.

Regards
David

I wouls think so - does that not work now?
 
I would like to be able to draw my new airport on paper, scan it in and have ADE automatically generate the entire scenery...

You know...not sure how insane Jon's programming skills are, but this is actually something, that at some level, is very do-able. Being able to draw out your runways, tarmacs, taxi system, roads...and then scan them in.. The program can then read that data, display it, and allow you to point and click and set what is what.

That said, I don't know if it would be any easier than what this amazing software can already do... BUT, if you could scan in an aerial photo or satellite photo, and it would use that to create the airport... THAT would be awesome!!! :)

- Greg
 
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