Recent content by art209

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    FSXA Parking Assignments

    OMG that's cheating. Interesting though that it works for GA parking but not GATE parking.
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    FSXA Parking Assignments

    When I set up GA parking, I usually divide it into sections by naming the parking spots NE Parking, S Parking, etc. Then when I land, I can select from these locations when contacting ground control. For gates, I can name them any letter of the alphabet which I do for concourse A, B, etc...
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    FSXA Changing Airport IDENT

    Thanks. I had not moved the old airport location and doing so solved the problem.
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    FSXA Changing Airport IDENT

    I followed Jon Masterson's instructions (thank you) to delete a stock airport and replace it with the latest airport layout with a new ICAO. The old airport (X47) is now listed as "not in use". The new airport (KFIN) shows up on the list with the proper description. However, the current...
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    FSXA Did I kill a parking space?

    A legitimate cause of such problems, but not in this case. I have tried to recreate the problem since it resolved (itself?) and have been unable to do so. I considered that it might be because the parking space was within the terminal building's bounding box or crash box, even though AI...
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    FSXA Did I kill a parking space?

    Thanks for the input. I created, deleted and modified parking spaces and connecting links until I finally got it to work. I'm sorry to report that I could find nothing that was causing the problem. This was observed while repeatedly reloading a saved flight with the same aircraft parked at...
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    FSXA Did I kill a parking space?

    I set up terminal gate parking and proceeded with terminal modeling. Whenever I checked how things looked in FSX, there was an American Eagle aircraft at the gate containing parking code EGF. After noticing that the terminal building model conflicted with the push-back vehicle location for...
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    Another way to finish a polygon?

    As stated in a previous post, I've had some problems with double-clicking to end drawing a polygon in ADE wherein an extra vertex is included in the finished polygon which has to be removed. This has even resulted in ADE crashing when it occurs drawing GP polygons. In a future update, can a...
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    GP Errors causing ADE to crash

    I am continously experiencing ADE crashes, with reports sent to the software developer, apparently associated with my inability to always end the drawing of a GP without creating an extra vertex by double-clicking the mouse (old age arthritis in the hand). Can a feature be added to ADE where...
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    FSX ADE building textures turn black at night?

    Nevermind, I found it. Microsoft actually included a black texture for nighttime. I hadn't noticed this before. An image of the textures is attached. You could create a replacement _LM texture using a paint program and DTXBmp.
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    FSX ADE building textures turn black at night?

    No, you can't just add the suffix. This sounds like a default FSX object. What is it?
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    FSX ADE building textures turn black at night?

    Okay. You have apparently identified the building as a library object. Once the BGL file is imported, you can scroll thru the objects with arrows on the ModelConverterX task bar. When you have selected the object, select object information from the task bar and you will see a list of...
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    FSX ADE building textures turn black at night?

    That would depend on the what the object is and how it is being introduced into the sim. If you have the MDL file, you can import it into ModelConverterX and study it's properties, including textures. If it's in a library of objects, you can import the library BGL file into ModelConverterX...
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    FSX ADE building textures turn black at night?

    Do these objects have nighttime (lm) textures? Sounds like they do not.
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