• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Azrsim

  1. Azrsim

    MSFS2020 to MSFS2024 LOD

    I want to port my sceneries from MSFS2020 to MSFS2024, but the issue is that the terminals have a very high vertex count (1–2 million for both exterior and interior). I saw on the forums that there used to be a tool called Simplygon that handled this, but support seems to have ended and it’s no...
  2. Azrsim

    MSFS24 MSFS 2024 LODs

    I use Exact Decimate for Blender, which is exactly what I’ve been looking for. It’s an addon where you enter the target triangle count you want your model to have, and it does the job for you. You just need to play around with the values a bit so the vertices match the required MSFS2024 limits...
  3. Azrsim

    MSFS24 MSFS 2024 LODs

    On international terminals it's a bit difficult
  4. Azrsim

    Azrsim - Discord Server

    https://discord.gg/M9gESGCMVY Our server is meant for observation, it's not a chatroom or forum. If you like to access to pictures of Jeddah and other projects we are working on check it out! :)
  5. Azrsim

    Increased file size on glTF export

    Whenever Blenders MSFS Asobo exporter isn't working as it is suppose work, what I do is I export it from Blender as a DAE and then its usually around 45mb (heavily linked/instanced models). When I import the model it takes ages to load in, and eventually when exporting it becomes around 2GB (as...
  6. Azrsim

    MSFS20 Blender2MSFS KHR Texture transform problem

    How do you identify it when you are working on a big model with many meshes though? I've got over 1467 textures and I cant identify 1by1 because that would take ages
  7. Azrsim

    SDK LOD Problems

    The invisible box sounds smart, however how do you make it according to your desired screen size of the box in Blender? Or do they add the invisible box at the last LOD model?
  8. Azrsim

    I'm working on scenery...

    Azrsim here! We’re excited to announce that our Baku UBBB scenery for MSFS2020/2024 is set for release between August 7th and 10th—just around the corner. This one means a lot to us. The name Azrsim comes from "Azerbaijan"—shortened to Azr—so Baku isn’t just another release. It’s the heart of...
  9. Azrsim

    Bulk unused textures identifying

    If I do that what will happen? will it export anything or delete anything?
  10. Azrsim

    Bulk unused textures identifying

    For the ModelLib.bgl Yeah but the thing is there are hundreds of unused textures of a older version that need to be identified and deleted, thats the issue
  11. Azrsim

    Is there a penalty for having unused objects in the PackageSources

    Well yeah it has no harm except file size, mine is a bit out of hand when it comes to the scenery file size. I am facing right now the issue that I have a project with over 500+ unused textures, and identifying which one is being used or not is kind of impossible, because there are thousands of...
  12. Azrsim

    Bulk unused textures identifying

    As the title says is there anyway to identify unused textures of a SDK scenery? Because I am right now facing with 1 project that issue of identifying the unused textures, and its a big international airport with over 500+ unused textures which take up a lot of space. If there is a smart fast...
  13. Azrsim

    MSFS20 New Addon: MSFS LOD Maker - Simplify LOD Creation for MSFS

    I hope you can work on this issue, because it has a lot of potention. Doing the LODs for MSFS2024 on international terminal models is a headache. 😄
  14. Azrsim

    MSFS20 New Addon: MSFS LOD Maker - Simplify LOD Creation for MSFS

    I am using Blender 3.6.5 and MSFS gltf exporter thats all
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