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Bulk unused textures identifying

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45
Country
netherlands
As the title says is there anyway to identify unused textures of a SDK scenery?

Because I am right now facing with 1 project that issue of identifying the unused textures, and its a big international airport with over 500+ unused textures which take up a lot of space.

If there is a smart fast way please feel free to reply :)
 
Are these textures for a modellib.bgl, or several, or simobjects?
ModelConverterx has a batch function that should be able to copy all the textures to a folder.
 
Are these textures for a modellib.bgl, or several, or simobjects?
ModelConverterx has a batch function that should be able to copy all the textures to a folder.
For the ModelLib.bgl

Yeah but the thing is there are hundreds of unused textures of a older version that need to be identified and deleted, thats the issue
 
For the ModelLib.bgl

Yeah but the thing is there are hundreds of unused textures of a older version that need to be identified and deleted, thats the issue
If it's just a modellib BGL, load that to MCX's batch wizard. It should find the textures if you set the texture options locations right. Then set the folder location you want in the batch wizard for the textures output

Untitled.png
 
It will export to wherever you define. Make a folder on the desktop and put it there if you want. It doesn't delete anything.
 
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