• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Bcars

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    MSFS20 How to Fix This!

    I know this is an old post, however I was having the same problem. On my Test/Dev machine, I am running steam version. I selected Steam at the initial setup, however, looking at the adeObjectList.dat ( not the _base) it had entries for |Official|fs-base\...... In the steam version this...
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    MCX 1.8.250411 Export Scenery to TXT loops

    Gary Yes, I've used bgl2xml, but I am writing a tool for combining placement sxml, xml for both p3d and/or msfs. It worked fine with previous versions. But having problems with latest .net 8 release.
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    MCX 1.8.250411 Export Scenery to TXT loops

    Arno. It was indeed not looping. I am aware of empty file for bgls with no objects. I was looking at logging window which said start reading objects, finished reading, then txtwriter started, and a second line saying txtwriter starting, but no line saying txtwriter finished. It did create an...
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    MCX 1.8.250411 Export Scenery to TXT loops

    After updating from mcx 1.8.0 to the latest 1.8.250411 the Export scenery to TXT file is not working, but goes into a loop. Trying to export a Placement Only bgl to a text file. It reads all the info and shows 0 objects, 1790 placement. In previous version this worked fine. (this is a...
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    XML_MSFS export scenery

    Trying to create an XML file that has the definitions for an MSFS2020/2024 scenery library BGL. When I read the bgl with MCX it tells me 407 objects 0 placement. When I choose Export Scenery with XML_MSFS it produces and empty <FSData> </FSData> file. No modeldefs or anything. If I export as...
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    MSFS2020 aircraft model to P3D

    Arno: That resolved errors, and yes, it did change mapping, but flipping UV1 vertically resolved that. Problem now is all the colors are washed out ( faded). Not sure if there was some additional msfs stuff that might have been used to enhance the color crispness or if some get lost in the...
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    MSFS2020 aircraft model to P3D

    I am new to MSFS. I am trying to convert one of my licensed MSFS2020 static aircraft to a P3dv5 model (personal use only) I open with MCX, then Export Object selecting p3dv4.4 mdl format. It fails with a series of "error: Vertex list has mix of single UV mapped and double UV mapped vertices."...
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    MCX Event Log

    Arno: The MCX Event Log UI has a couple subtle changes. 1. There is no longer a Select All Entries to copy all entries to the Clipboard when right clicking in the Event Log window. It can certainly be accomplished by clicking on the last entry, the scroll to top and Shift Click to select all...
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    ADE 1.79 reset airport elevation to stock

    Tools - Change Airport Reference Data, Tools - Reset Altitude to Stock
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    ADE 1.79 reset airport elevation to stock

    ADE 1.79, P3Dv5.2hf1, I have 2 issues here. 1. I had modified the Airport elevation and recompiled. This all worked fine and ADE now shows Revised ALT. I then later went back to put the elevation back to Stock. ADE gave me the obligator warning and I accepted. It said OK. When I went...
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    MCX Merge objects and Animation

    **Solved** Figured out that I have to go to the Hierarchy view and MOVE ( drag) the number board object to the Jetway Head rotation bone. Change the offsets to be relative to that bone. This associates the attachment ( or merged model) to the animation component of the jetway.....
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    MCX Merge objects and Animation

    I have a model jetway that I wanted to add a Number board to the jetway Head. I tried 2 approaches. I have the number board as a separate mdl. I used the Attached Object editor to add an attach point at the proper location and used the GUID of the number board mdl. I create 2 bgl files, the...
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    Patch ADE 1.78/9 From 32Bit to 64Bit

    Jon: This might be the version of the FSUIPCClient.dll you are using. Yours is dated 2015. There was an update in 2018 that added support for among other things, 64bit. I have not tried this with your latest 64bit patch process yet, however using the new dll with the unpatched version of ade...
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    P3D v4 MCX attached object editor

    I set that parameter to True, and while it shows some subtle glows for ground lighting, the Inner/outer dashed lines that show when you first add a new Effect still do not show up. I only see the basic attach points parameters. (fx name, parm, orientation, position) I am using the P3DV5...
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    P3D v4 MCX attached object editor

    I have noticed this same behavior. When 1st creating a new attachpoint and setting up as spotlight, it works fine. All the range, inner-outer cones, colors etc are rendered(if the importer option Replace effects by lights: true) However once the model is saved/exported, and then is reopened...
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