• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by BobSmall

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    FSX Engine Type, Fuel Type and Units of Measure

    Engine Type and Units Of Measure OK OK. Problem solved for Engine Type and Units Of Measure. I needed to make sure that the data record had the variables as "Integer" and that the call to SimConnect_AddToDataDefinition() has the SIMCONNECT_DATATYPE specified as SIMCONNECT_DATATYPE_INT32...
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    FSX Engine Type, Fuel Type and Units of Measure

    I am trying to get the Engine Type, Fuel Type and Units of Measure from SimConnect. Both Engine Type and Units of Measure return "0" (ie Piston Engine and Imperial measure) even though I am I am flying an Airbus A321 and the General Settings are Metric. Anyone have a code sample that...
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    FSX Manually adding scenery to the library in Code

    [FSX] Adding scenery with Win7 64-bit I'm now writing my own "Scenery Library" tool specifically for FSX and Win7 64-bit. The only problem I am having is how to programatically locate the "scenery.cfg" file. On my install it is in C:\ProgramData\Microsoft\FSX but it would seem that it...
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    ADE9X Environment Checker - please test before we release

    V1.3.6 did not find any of the SimConnect. All other info was correct. V1.3.12 does find all three SimConnect, RTM, SP1 and Accel. All other info is correct.
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    ADE9X Environment Checker - please test before we release

    Mine was the same on Windows 7 64-bit, except the Accel version is in ==> \SDK\Core Utilities Kit\SimConnect SDK\lib\managed
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    FSX Manually adding scenery to the library in Code

    Solution to "Cannot add scenery" It seems that quite a few people are having problems installing additional scenery with FSX and 64-bit versions of Vista and/or Windows 7 In my case I was trying to add Ants Aussie Airports. The folder was correctly named and located under the Addon Scenery...
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    FSX Getting runway height

    Thanks for the tips and suggestions. The airfield doesn't exist in FSX. I got the coordinates from Google map. In FSX, I "parked" over the centre of the runway at 287meters, with heading 0 and speed 0 ADE then rotated the airfield. I assume that it is because the plane is heading...
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    FSX Getting runway height

    Is there an easy way to get the correct runway height? I have used google map to locate the centre of my runway (-25.252874, 152.335538) but what is the easiest way to get the height? In FSX I can go to the correct location. Do I just have to keep changing the airplane altitude until it...
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