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Recent content by BTDsims

  1. BTDsims

    MSFS20 Adelaide (YPAD)

    Sure I don't see why I couldn't implement something like that. It's really an idea I'm just tinkering with as it seems a bit odd not to see any aircraft parked at the gate (Maybe not at the moment but hey). I completely understand the frustration of static aircraft so I'll definitely make a work...
  2. BTDsims

    MSFS20 Adelaide (YPAD)

    Thanks everyone - I've been experimenting with static aircraft and adding details to the ramp areas. Please note, these static aircraft are not mine and I still need to see if I can get permission to include them in the scenery. Nevertheless, if I can't I'm sure I could do a quick repaint as...
  3. BTDsims

    MSFS20 Adelaide (YPAD)

    Just a traditional ground poly from Blender then importing it as a projected mesh. You can use the Gizmo tool to accurately place it with the coords as you would any other flight sim.
  4. BTDsims

    MSFS20 Adelaide (YPAD)

    Worked like a charm! Thanks for the tip: And Ben, I can only say I'm sorry that you're disappointed. Thanks all for looking.
  5. BTDsims

    MSFS20 Adelaide (YPAD)

    Thanks Marc! Yes Hollywood it is truly amazing how quick it is to get things implemented into the sim. Its light-years ahead of anything else even if it is a bit buggy atm. Here is an update on the tower: I've been having difficulty getting the metallic texture showing up in the sim so if...
  6. BTDsims

    MSFS20 Adelaide (YPAD)

    Glad to hear everyone is enjoying MSFS. I hope I can give some life to YPAD in the sim. There has been work done on the rear of the terminal, some work on converting pre-existing models to msfs, an update to the tower, jetways and night lighting is in early development. Here are some more pics...
  7. BTDsims

    MSFS20 Adelaide (YPAD)

    Thanks Marc, I'm glad you're enjoying MSFS and Sharmes, its great to hear you find it resembles Adelaide accurately. Sometimes when you stare at the same building for a long time you start to wonder! I'm working on getting the main buildings complete, which right now is terminal and control...
  8. BTDsims

    MSFS20 Adelaide (YPAD)

    Hi all, I finally have some to show on the development of Adelaide for MSFS. With the new sim, everything is moving much faster. Satellite imagery is no longer an issue which is great. That being said, I don't then see Adelaide being released for P3D any time soon if at all. MSFS seems to be...
  9. BTDsims

    The RJAA P3DV4 Narita Airport I'm developing, Share some pictures

    Phenomenal! Incredible texturing
  10. BTDsims

    MSFS20 Adelaide (YPAD)

    Realized I hadn't replied, sorry for that. I animated the jetways in GMAX as it was the only way to integrate SODE back then. I'm not sure if there is a way to do it in Blender currently but I'll let you know if I come across anything.
  11. BTDsims

    MSFS20 Adelaide (YPAD)

    Curbs, more curbs and a bit of PBR. Can't wait to get into making YPAD for MSFS: ^This is the type of thing that slows development PBR Ground in sim Thanks for looking
  12. BTDsims

    MSFS20 Adelaide (YPAD)

    Thanks for that, I'll look into it.
  13. BTDsims

    MSFS20 Adelaide (YPAD)

    Not completely. I work on it when I can even though there have been a few roadblocks. Again, I can't say when it'll be finished as I'm not a large company (I am the only one working on this). I'm hoping the new MSFS will push things along a bit with a new sdk (which I don't have access to yet)...
  14. BTDsims

    MSFS20 Adelaide (YPAD)

    Hi, Just a quick update (Going to try and keep them more regular), ground poly work and terminal. Terminal photos are in sim (almost complete minus jetway and APIS system), ground poly pictures are still in the editing phase as you can see. Thanks for stopping by.
  15. BTDsims

    MSFS20 Adelaide (YPAD)

    I hope so too :) Here's another pic. Working on refining the terminal textures and redoing the rear part of the terminal now with the new hotel as well as working on ground poly textures. I think I can reuse the ground poly's from the old version and update them with new textures which...
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