• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by CasRi

  1. C

    P3D v5 LOD and Runway/Taxiway lights

    Does MCX support adding multiple of these objects at once in a straight line with even spacing without having to eyeball it?
  2. C

    P3D v5 LOD and Runway/Taxiway lights

    Hi Christian, I was looking at these, however I was considering how to implement these quickly and efficiently. How would you suggest doing this? Place them in Blender etc. Thank you!
  3. C

    Transparent texture visible in fog

    Hey everyone, just noticed that my transparent light texture is visible in the fog Maybe I did something wrong in MCX? Any ideas?
  4. C

    P3D v5 Resample Imagery not blending

    I have the same issue, anyone knows how to solve this? Maybe I'm doing something wrong
  5. C

    Make photoreal follow ground elevation

    Maybe a bit of a stupid question, but I was wondering if it's possible to make photoreal follow the ground elevation. Right now it's completely flat and not following the earth curvature which causes some issues with aircraft wheels "sinking" through it. Maybe we did something wrong in our...
  6. C

    MCX Using LOD to Change Objects - Runway Lights

    Thanks a lot, we figured it out!
  7. C

    P3D v5 Texture only visible from low viewing point

    Hello everyone, quick question. After implementing our night lighting we have struck on another issue. It only works from a low viewing point. See images below. Any idea on what this could be? Kind regards.
  8. C

    MCX Using LOD to Change Objects - Runway Lights

    Do the mipmaps load automatically in MCX? And can you see the different looks it gets in MCX?
  9. C

    MCX Using LOD to Change Objects - Runway Lights

    This has been some great information already, I do have some follow up questions though. When we add an LOD we have to import another model again, this would then be the same one as we had before. Do we need to create a bigger model? How do we tell it to take another mipmap? Also what is the...
  10. C

    MCX Using LOD to Change Objects - Runway Lights

    May I ask how you did this exactly?
  11. C

    P3D v5 LOD and Runway/Taxiway lights

    Hello everyone, We have a complete airport ready, however we can't figure out the night lighting on the runways and taxiways. We made a halo texture and applied these. However these were far too small and disappeared far away. We made a bigger halo which was visible from far away however this...
  12. C

    UV Unwrap and texturing long lines/ taxiways

    After using Follow Active Quads on all selected with the correctly textured one highlighted, I still get a lot of them wrong inside the texture. Any ideas? How would I do that correctly on the whole taxiway?
  13. C

    UV Unwrap and texturing long lines/ taxiways

    It's a part of a taxiway centerline, so it all needs to be equal. Will give this a try
  14. C

    UV Unwrap and texturing long lines/ taxiways

    Hey guys after unwrapping one part and then using the follow active quads I still have issues getting the complete model textured the same way as I did the first part. Doing everything seperately will take days on a big airport. So there must be a better way. Any ideas or other workflows...