• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Recent content by Chris Hewitt

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    FSXA How to remove this

    I've just read the link you provided, Gary. Like the o.p. who posted his problem, my lights don't stay on during the day if I load the flight as a day flight. It's only as a transition from dawn/dusk/night to day. If I change the time of day, say from night to day, within the actual 'flight'...
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    FSXA How to remove this

    Hi Tom, I've now seen your picture. The floodlights are in exactly the same position I have them, six all together and I can see them all lit up. It's an intermittent behaviour, on sometimes and off the next.
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    FSXA How to remove this

    Thanks Gary. An odd thing...I did another ADE compile this evening for a slight change and this time, I ticked the DX1O option in the compile dialogue which results in all the apron and runways and taxiways lit up like a photographer's light table. Never seen that before. I use Steve's DX10...
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    FSXA How to remove this

    Hi Gary, sorry for the delay. I've tracked the source for the floodlights as freeware created by Jim Dhaenens and the file itself is lightobj.bgl. There's nothing in his notes that addresses daytime illumination. The file is "native to FSX and created with GMAX and the SP-2/acceleration SDK"...
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    FSXA How to remove this

    Yes, that's the one, Gary. I've got that image burned into my memory. Because it was a .bgl in my add-on scenery, I have to assume that I must have placed it there at some point but why, I can't imagine. After five long years, today I've finished the airport which is the predecessor to the...
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    FSXA How to remove this

    Tom, Yes, Orbx is installed but just the OPENLC_BASE file, not the Europe or America scenery. I deselected ORBX in the FSX scenery but it wasn't the cause. I found the culprit by a process of elimination, hidden away in the ADD-ON/SCENERY folder by the name of 'OLBA_ezs.bgl'. Removing it...
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    FSXA How to remove this

    I'll have a look, thanks Tom.
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    FSXA How to remove this

    Thanks Tom, I've been attempting to fix this issue but I was unable to find any reference in the scenery library to that location using the centre display. I've now tried every exclusion there is but all I can think of is to upload the ad4 file and see if anyone has a moment to look at it. The...
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    FSXA How to remove this

    I've just about finished my 1960s model of OLBA (Beirut) but I've got a problem. The attached picture shows this object with the red radar scanner and the block it sits on including wooden hut to the left. I've tried everything I know in ADE (00.00.9307) to find it and then remove it but no...
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    FSXA Importing an edited .dae file back to MCX.

    Gary, that worked perfectly. Just highlighting all the textures and being able to do several conversions one after the other saved me hours. Of course, I still had to assign multiple LM textures but that was never the issue. Just a huge thanks, Gary!!
  11. C

    FSXA Importing an edited .dae file back to MCX.

    Yes, I think so. I'll work on this first thing tomorrow and get back. Thanks again, Gary.
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    FSXA Importing an edited .dae file back to MCX.

    Thanks very much, Gary, really appreciate your help. I will have a read of the info on your link. Regarding the image you posted, that's exactly the way I've been converting each of the 135 textures, one by one. That and the conversion to P of 2 for each one makes a day of it. Just wondering why...
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    FSXA Importing an edited .dae file back to MCX.

    Thank you Gary, much clearer now. I will try to get a better understanding of how the MCX batch process works and see if it will do the conversions for me. I have been using the tabs at the top of the Materials Editor like POWER OF 2 but haven't seen one for converting to .dds. I can't see how...
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    FSXA Importing an edited .dae file back to MCX.

    No, unfortunately I was so far into this project at the Sketchup stage, a program that I had to learn as I went, that my source images were a bit on the large size. Hindsight would have been valuable then. But, at the end of the day, it all works when it gets too FSX without any strain. My only...
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    FSXA Importing an edited .dae file back to MCX.

    Hi Gary, thanks for your reply. Definitely not DXTBMP in the workflow. In Sketchup, the textures are mainly .png files with maybe a dozen jpgs. I export the model as a .dae and bring that into MCX. In MCX MATERIAL EDITOR, I'd say that most of the textures have to be resized down as well as...
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