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I've imported a .dae file from Sketchup into MCX v 1.6.0.0
I've converted 135 textures to the power of 2, assigned .LM textures and converted all to .dds. It took me nearly two days. Everything works fine.
In FSX, I noticed a slight positioning error of window frames that causes z fighting. I assume that when exported, this positioning data change will be in the .dae file.
My question...once I bring that .dae back to MCX, do I have to spend two days converting the textures again if I need to edit the Sketchup model? I can't seem to find a way around this. I checked here and in the manual but no luck.
I've converted 135 textures to the power of 2, assigned .LM textures and converted all to .dds. It took me nearly two days. Everything works fine.
In FSX, I noticed a slight positioning error of window frames that causes z fighting. I assume that when exported, this positioning data change will be in the .dae file.
My question...once I bring that .dae back to MCX, do I have to spend two days converting the textures again if I need to edit the Sketchup model? I can't seem to find a way around this. I checked here and in the manual but no luck.
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) ...and today, cites a tutorial I was looking for last night:
)