• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by danielsjam

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    MSFS24 Textures won't compile

    OK I tried again with exporter 3.3.2 and 1.3.3 but this time I changed the export directory to D:\Temp and it works with my original project and your textures. It seems that exporter 3.3.2 and 1.3.3 is picky about where you export using Blender 3.6.22- at first I was trying to use Desktop\Temp...
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    MSFS24 Textures won't compile

    I used your textures with the 1.3.3 exporter in Blender 3.4.1 and it works just fine. I tried using the textures in a project using exporter 3.3.2 in Blender 3.6.22 and none of the textures will export. The strangest thing is, I loaded a project that I used for an airport that I already...
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    MSFS24 Textures won't compile

    Attach the texture files (I assume diffuse, normal and maybe AO) that you're having an issue with and let others take a look. I will also try Image to KTX2. I found LiveryConverter2024 that is about the same.
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    MSFS24 Failure exporting a simple Blender model to FS 2024 ModelLib (.bin and .gltf files not created)

    I don't think the ver will matters - the docs say 3.6LTS, so any ver should work. I got my copy from the Microsoft store. If the upgrade don't work, I would uninstall and delete all blender directories from the computer. You preference is sored in \AppData\Roaming\Blender...
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    MSFS24 Failure exporting a simple Blender model to FS 2024 ModelLib (.bin and .gltf files not created)

    I just exported your simple cube and got all three files. I using Blender 3.6.22 LTS
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    MSFS24 Failure exporting a simple Blender model to FS 2024 ModelLib (.bin and .gltf files not created)

    I am using the same exporter and can confirm that the exporter works. I can get the xml. bin and gtlf file along with the texture xml files. My problem is that I get an error message when I try to build it using the FS2024 fspackagetool. I also used the exporter for H88 an airport that I just...
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    [MSFS] Emissive values not exported

    It was a dae (collada) export. This just started after the latest release. I use MCX for all my exports.
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    [MSFS] Emissive values not exported

    Hi Arno, I'm having the same glTF exporter issue of all emissiveFactor set to 0.0. I changed the EmissiveTextureWhiteColor to True - located in the options processor settings, but this doesn't fix the problem for me. My fix is to change the emissive color located under the material editor...
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    Latest Developmental Release, Material Editor not adding night texture

    Arno Just downloaded the latest release and problem is resolved. Thanks
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    Latest Developmental Release, Material Editor not adding night texture

    Hi Arno I down loaded the latest developmental release on 10/14/22. The material editor is failing to load my night texture. I tested the model in MCX V1.5.0 and the editor finds the night texture just fine. In v1.5.0 the editor defaults to Add Night Texture, but the latest release defaults to...
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    MSFS20 Editor changes "assistance" settings

    I really like the idea of being able to create scenery in the sim with the exception of having assistance options set back to default every time and that annoying popup every few minutes to let me know that my engine(s) are are not running. So I decided that I would start my engine before...
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