• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Ezzzzz

  1. E

    Registry Keys FSX, FSX-SE, P3Dv1, P3Dv2

    Sorry for bringing this back up. Anyone know registry for fs20 directory? Thanks
  2. E

    SODE Script Eliminates Texture

    Hello, im developing a custom sode jetway in gmax and ive arrived in the scripting part. As you can see in the first pic in attachment, it shows all texture normally (im using 2 texture images), then a material is missing after running sode jetway creator script as shown in 2nd pic. After...
  3. E

    Skinned mesh glitched in MCX & Prepar

    Hello everyone, I Just finished my 3d animated person (gmax) for P3d scenery. As i preview the output mdl in modelconverterx, the skin glitches and doing weird animations (Stretching) as you can see in attachments below and second issue, in the 2nd picture as you can see, the bone is the one...
  4. E

    Sode Triggerablevisibility aint showing in Textmenu

    Oh, i tought 'metvisibility' is in NM. Thanks for your info. Now everything works perfectly! Thanks a lot for your tutor and time!:D
  5. E

    Sode Triggerablevisibility aint showing in Textmenu

    Thanks for the example. From your code i found that ive accidently added “/“ after the simtitle node therefore it wasnt showing. And now its working:) And ive figured out the conditionalvis also. I decided to trick it a bit by making 2 separate group. 1 with conditional and 1 with triggerable...
  6. E

    Sode Triggerablevisibility aint showing in Textmenu

    I see.... thanks for your reply. Btw my bad i havent tried the sode demo files and after experimenting i found out that textmenu options will appear only for right? Cause ive tried to put triggerablevis in and it wouldnt show....
  7. E

    Sode Triggerablevisibility aint showing in Textmenu

    hi, im attempting to make a sode based runway light with both triggerable and conditional visibility as shown in my attachment. The runwaylight did show directly in the sim but i couldnt find any triggerable option in Textmenu. Can anyone please tell me what im doing wrong here? And by the way...
  8. E

    FSXA Effects not getting "bigger" in the distance

    Hi sorry for bringing this topic back up. Anyone knows the solution yet? Thanks
  9. E

    FSX Vertex weight?

    Oh i see. By adding weight to each vertex individually should fix it right? Sent from my iPhone using Tapatalk
  10. E

    FSX Vertex weight?

    Thanks for replying Arno, So i should try numbers greater than 1 right? Sent from my iPhone using Tapatalk
  11. E

    FSX Vertex weight?

    Any ideas about this vertex weight problem as attached? It shows when im exporting gmax boned windsock model from mcx. I have no idea what is vertex weight but ive found a setting called ‘weight’ and i put number 1 in the box as attached. And it didnt work either. Thanks Sent from my iPhone...
  12. E

    Windsock animation didnt show

    Yea ill try on mcx forum. As long as i know mcx does support bones, it can read sode jetways, etc Sent from my iPhone using Tapatalk
  13. E

    Windsock animation didnt show

    Hi sorry for bringing this topic up again. I decided to try this again with bones and IK animation. Ive managed to animate it and assign it as ambient, after exporting from gmax of course as .mdl with export animation and export skin checked, i tried to import to mcx for further modifications...
  14. E

    Transparent object become visible in low visibility

    Hi sorry, ive solved this. I discovered that i used black colored texture and set it to invsourcecolor in texture settings instead using the real alpha channeled transparent texture. Sent from my iPhone using Tapatalk
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