• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by frankg8

  1. F

    How to texture a radome ("ball")

    After browsing polyhedra, I think you're looking for a geodesic polyhedron: https://en.wikipedia.org/wiki/Geodesic_polyhedron Various other polyhedra: https://en.wikipedia.org/wiki/Truncated_rhombicosidodecahedron https://en.wikipedia.org/wiki/Icosidodecahedron Call me crazy but I find it...
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    MSFS20 Latest update

    I have the same problem. I guess just wait? EDIT: Got it working! In the MS Store, install the "XBox" App, then launch it. After you launch the app, try the MS Store update again! https://forums.flightsimulator.com/t/official-discussion-hotfix-1-18-15-0/437398
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    SDK 0.14

    Have they fixed anything else? Not to be glib, but the workaround for the install location is quite low on my priority list of SDK issues.
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    Broken resizing of square aprons - any workarounds?

    I think he's talking about actually resizing the pre-shaped square aprons in the editor. The green dragable points can't be selected and dragging one of the two that can be selected only scales the square along one axis (and makes it smaller). As far as I can tell the issue has nothing to do...
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    MSFS20 New Utility for SDK?

    I just noticed the "convert texture to mesh" utility in the FlightSim dropdown, but I can't find any information in the documentation about its function/limitations etc. 3DS is not liking the 2048x2048 to a 500x500m plane... It's been turning my PC into a jet turbine for 10 minutes and...
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    Payment for modelling work

    Thanks! That's actually more-or-less my expectation, so thanks!
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    Payment for modelling work

    Hi all, I've been approached for a paid modeller position as a 3D modeller for flight simulator sceneries, and after doing some digging I'm still stuck and have the following question: I have been looking around on various forums and searched far and wide, but I cannot for the life of me find...
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    MSFS20 COMP textures too shiny in MSFS

    Thank you so much! I was looking through the PBR guides and I wasn't very clear on what exactly a black Roughness or black AO vs white Roughness or AO meant in terms of in-game appearance. I'm testing my new COMP map now. It's yellow/orange: [EDIT] Yes! It worked! Thank you so much!
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    MSFS20 COMP textures too shiny in MSFS

    Hi all, I have a quick question about COMP textures and 3ds Max. I've been working on my airport for a while and while I've started to get the hang of Albedo maps and normal maps, I can't seem to get the roofing asphalt textures to lose their shinyness. In 3ds Max the texture appears rough...
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    Custom Ground Polys

    Hi! I've been working on this too. I believe there was a tutorial in the resources section, but here's the highlights: Create a line (spline) in top-down view and edit the tangents so that it lines up well. In a side view (left, right, back, or front) create a rectangle spline with width...
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    MSFS20 Projected Mesh not using PBR material

    Have you tried changing the priority of the Projected Mesh? There are several options, from Apron to Markings. Try each one, if you haven't already?
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    MSFS20 ArmorPaint and MSFS Scenery

    My "materials" are pretty much uvw-templates with Base/Albedo, Normal, and Occlusion/Roughness/Metallic maps in the corresponding slots using the flightsim material. I'm trying to use one .png map per building (see example below - links to keep size down) so the corrugated metal bits don't have...
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    MSFS20 ArmorPaint and MSFS Scenery

    Hello all, I've been taking a deep dive into the nuts and bolts of proper scenery creation and I've purchased ArmorPaint to help with texturing. I'm slowly getting my head around the program, but my question is (and I probably should have figured this out before my purchase): is ArmorPaint...
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    MSFS20 SDK 0.9.0.0 now available for download

    The documentation has not been significantly updated by the way. Just a heads up.
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    Texturing Hard Surfaces

    Hi all, I've posted before with some questions that I've managed to figure out but I'm still struggling with a certain aspect of texture creation for my airport (I have a thread on the MSFS forum where I post progress). Texturing buildings is relatively straightforward, I've figured out UV...
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