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Recent content by hollywood_TX

  1. H

    Using Object Libraries Question

    Thanks so much guys... saved me from myself. Guess I want quick results without aparent necessary frontend planning. Not lazy, just a little inpatient that it’s gone beyond my original goal. Project started simply being annoyed default rwy & object locations were displaced from MagaScenery...
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    Using Object Libraries Question

    Tgibson, thanks for the details. At this point the project is mainly for my own use, and not sure that it’s something that I will eventually share. This is a military base, and many support buildings could be used for multiple sceneries although colors potentially change. Your suggestion to put...
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    Using Object Libraries Question

    Red, thanks. Actually that is how I started. Am a little gun shy now after compiling a few models that had random primitives not displaying in the sim. Thus the current workflow of trying each model in the sim as it is built. Additionally, I am building this to work over MegaScenery photoreal...
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    Using Object Libraries Question

    Hello, I am new to ADE and scenery design. I am developing an airport from scratch, and have placed a few custom buildings individually as I build them to check performance and model display correctness. If I want multiple scenery objects to ultimately be compiled into a single BGL (i.e. using...
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    3DS Max Texturing Question

    Finally got a few somewhat simple building models to import and display in P3D for my first airport scenery project. Have been experimenting with different texturing workflows, and unsure what is best for more complex buildings. So far nothing added has a noticeable framerate hit, but have many...
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    Need help with MDL created with MAX, so that it displays in the sim.

    Guess will never figure out the cause. I decided to just rebuild from scratch, go through all of the steps again, and the model imports and displays correctly in P3D. Only guess is that the model was initially sitting below the visible terrain surface, or something got corrupted during one of...
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    Need help with MDL created with MAX, so that it displays in the sim.

    Hey Arno- Finally I have a reason to post rather than just read your replies to others over the years. Maybe used the wrong phrase above when I said that I "compiled to BGL" instead of "exporting", but I brought the MDL created with XtoMDL into ADE using your instructions for adding to library...
  8. H

    Need help with MDL created with MAX, so that it displays in the sim.

    Lionheart- Thanks anyway for trying to solve it. And thanks for the offer, I will keep your screenname, since P3D aircraft may come later. Have thought about trying some repaints in Photoshop to start, but not sure I want to fiddle with creating flight dynamics tables for a sim. Seems more like...
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    Need help with MDL created with MAX, so that it displays in the sim.

    Thanks... have those. They are the tools I used to create the exported .X file. Problem is not that I do not have the tools. The problem is that I went through all of the steps, the MDL was created and inserted into the scenery by ADE, but it just is not displaying in the sim.
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    Need help with MDL created with MAX, so that it displays in the sim.

    Thanks for the reply. Yes, I got that part, but that apparently only provides the friendly name and GUID for the Max file. That info exports fine, and the info appears in the MDL. The error states MAX FriendlyName=<filename; .X GUID=undefined. The GUID generated by the Create GUID tool is...
  11. H

    Need help with MDL created with MAX, so that it displays in the sim.

    Hello- I am attempting to build my first scenery project for P3D v4. I am an architect, so have a pretty good working knowledge of Autocad, 3ds Max, Revit and Photoshop (have been using them since the 80s). Granted 3DS has been used for static architectural visualisation, and Photoshop mainly...
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