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Hello, I am new to ADE and scenery design. I am developing an airport from scratch, and have placed a few custom buildings individually as I build them to check performance and model display correctness. If I want multiple scenery objects to ultimately be compiled into a single BGL (i.e. using ADE), must the individual model BGLs be first compiled into the library BGL before placement? Or, can the individual building BGLs be compiled into a single library BGL after they have been placed individually? Would hate to get too far in placing individual buildings, then have to reinsert everything after the complete airport custom objects are developed and added to a library BGL with a different name. The individual object names or GUIDs will not be changed.
Current plan is to drop individual building bgls to a single active addon scenery folder as I complete each one with a common texture folder for all buildings. Once complete, compile all of the buildings into a single (or a few) BGL(s).
Thanks.
Current plan is to drop individual building bgls to a single active addon scenery folder as I complete each one with a common texture folder for all buildings. Once complete, compile all of the buildings into a single (or a few) BGL(s).
Thanks.

