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Recent content by JardY

  1. J

    VS2010 + C++ gauge

    I think it is totally independent. panel.cfg of the plane and minipanel.cfg of FSPax If the reload event was used, we'll see in the fsx menu "Views" - "Panels" the name of the minipanel : [Window Titles] Window94=FsPMiniDisplay It's not the case :-/ I still believe that the trick is...
  2. J

    VS2010 + C++ gauge

    ... Ok so... how to trigger this gauge from a DLL Module ??? :D
  3. J

    VS2010 + C++ gauge

    Yes but with all aircrafts without any modifications in their own panel.cfg
  4. J

    VS2010 + C++ gauge

    Check the MiniPanel.cfg in FSPax bin directory...
  5. J

    FSXA Disable a menu item

    You're absolutely right ! I had not thought about that... Like using panels.dll to manually launch a gauge without a panel.cfg file, here, I have to directly use a FSX dll module. Unfortunately it is not well documented ?
  6. J

    FSXA Disable a menu item

    Hi everybody ! I'm using the SimConnect API functions to create a new menu in the addons' menu. It's work fine. SimConnect_MenuAddSubItem(gSimConnectHandle, MAIN_MENU, "ITEM 1", SUB_MENU_1, 0); But after reading the SimConnect API documentation, i don't see any informations if we can...
  7. J

    FSXA Load station (no error, but not working)

    Yeah ! It's work Thanks ! double lValeur = 69; SimConnect_AddToDataDefinition(lSimConnectHandle, DEFINITION_STATION, "PAYLOAD STATION WEIGHT:1", "Pounds", SIMCONNECT_DATATYPE_FLOAT64, 0.0f, SIMCONNECT_CLIENTDATATYPE_FLOAT64); SimConnect_SetDataOnSimObject(lSimConnectHandle...
  8. J

    FSXA Load station (no error, but not working)

    By default, it's SIMCONNECT_DATATYPE_FLOAT64 type. The BIG problem in the SimConnect API (Variables) documentation where is no mapping between variables and types. We have to find by ourselves !
  9. J

    FSXA Load station (no error, but not working)

    Don't work with SIMCONNECT_UNUSED Like in the sample : http://msdn.microsoft.com/en-us/library/cc730351.aspx I have just tried this : SimConnect_AddToDataDefinition(lSimConnectHandle, DEFINITION_STATION, "PAYLOAD STATION WEIGHT:0", "Pounds", SIMCONNECT_DATATYPE_FLOAT64)...
  10. J

    FSXA Load station (no error, but not working)

    Hi guys ! I'm trying to load a station... Not very complicated but it isn't working. I'm pretty sure that I have made a mistake ... but where ? Here the struct definition : struct StructStation { double PAYLOAD_STATION_WEIGHT; }; Here the loading station code : HANDLE...
  11. J

    VS2010 + C++ gauge

    gElementsGauge is the header of our gauge (PELEMENT_HEADER).
  12. J

    VS2010 + C++ gauge

    WarpD... I'm not an idiot... http://msdn.microsoft.com/en-us/library/cc526958.aspx#element_list_install Parameters element [in] A pointer to the element header. resource_file_handle [in] Specifies the resource file handle. Do you think this explanation is sufficient ? I'm french by...
  13. J

    VS2010 + C++ gauge

    I'm not sceptical :) Adraesh and me are making good progress ! About that, someone knows what the following function wants in the second parameter ? struct PANEL (in gauges.h) void (FSAPI *element_list_install) ( PELEMENT_HEADER element, PVOID resource_file_handle ); A gauge file ? A...
  14. J

    VS2010 + C++ gauge

    Ok but if the FSPax mini display should be a win32 classic window, we were able to close it by typing ALT + F4 when focused on. Just put the mouse on a FSPax mini display corner to see what a mean. However, a module A can call the display of a module B (the module B could be a mini win32...
  15. J

    VS2010 + C++ gauge

    And FSPassengers with the mini display for example ? :)
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