• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by John Young

  1. J

    MSFS20 Sitting on a hot tin roof!

    Success - my Gmax FSX shelter model is now in MSFS: It doesn't have a collision box around it, so aircraft pass happily under the canopies. Rick's suggestion to use the SimpleScenery template was in reality, quite simple as a process, especially after I changed the textures to PNG in MCX. It...
  2. J

    MSFS20 Sitting on a hot tin roof!

    The good news this morning is that I have managed to get the shelters into the scenery editor, using Ricks method and I have them textured. I just needed to change the format to PNG in MCX. After the Build, I did a quick test to load the scenery from the Community folder, but for some reason I...
  3. J

    MSFS20 Sitting on a hot tin roof!

    The textures are 1024 x 1024 so no problem there. I'll try Gmax with PNG textures, if not I'll see if I need to tweak them in MCX to get them to display. John
  4. J

    MSFS20 Sitting on a hot tin roof!

    Yes I certainly feel more comfortable now, but I'm not quite there yet. The Gmax model points to .bmp textures. I had assumed that MCX would alter that. Do I go back to Gmax and specify PNG textures - I think it will let me do that and re-compile? This afternoon, I have had the shelters...
  5. J

    MSFS20 Sitting on a hot tin roof!

    Sorry about that Rick, but I got lost in the fog of advice. I'm going to walk the dog and when I get back I'll try the Simple Scenery approach. Update - I'm making progress. I have the converted shelters visible in the scenery editor, but they are not textured, even though the PNG textures are...
  6. J

    MSFS20 Sitting on a hot tin roof!

    I thought MCX does output a glTF file in the right format for MCX. It's the same option that we use successfully to convert an FSX AI aircraft model to glTF to be worked on subsequently to make an MSFS AI aircraft. I'm really confused now, having read through the thread Gary posted and I'm now...
  7. J

    MSFS20 Sitting on a hot tin roof!

    I've not done that since 2007 and the days of "Library Creator" Gary. Sounds like I need to do some hunting to find the MSFS process, but I'll have a look around in the morning. If I'm understanding what's been said previously in this thread, the conversion of the FSX model through MCX doesn't...
  8. J

    MSFS20 Sitting on a hot tin roof!

    Correct, the collision box is not present in my custom models. That's why I was hoping I could get the shelters into MSFS and avoid the games of leapfrog. I'm not sure how editing the stock library objects would work. Presumably they would need to be renamed and given a new GUID to avoid an...
  9. J

    MSFS20 Sitting on a hot tin roof!

    Thanks both. I've just tried again after making and inserting a thumbnail as instructed, but still my Asset Selector window is blank. I need to abort this one I think - it's just sending me around in unproductive circles again. I had 6 months of that when learning how to convert my FSX AI...
  10. J

    MSFS20 No Buildings?

    Thanks Jon, that's much clearer. I'm knee-deep in trying to solve another problem with the project at the moment and I don't want to confuse the two experiments. I'll try what you say soonest and post the result. John
  11. J

    MSFS20 Sitting on a hot tin roof!

    Thanks Rick. I'm up bright and early to give it a go. So far I have converted the FSX shelter model file to a scenery file in MCX and loaded the xml into the SDK Project Editor. I then Built the Package. I can get as far as the Asset Selector, but it's blank: Is this because of the two...
  12. J

    MSFS20 Sitting on a hot tin roof!

    Rick, I've tried your suggested method of exporting the MCX conversion as scenery rather than a model. I can load the xml into the Project Editor, but I'm stuck with what to do after this point: My apologies if this is something simple, but I've only been wrestling with MSFS scenery for a few...
  13. J

    MSFS20 Sitting on a hot tin roof!

    Hi Tim, nice to see you here. Even more agile will be my AI A-10C conversion that will sit under those shelters if I can stop the pilots jumping over them! The F-15E's are just keeping the parking spots warm for the moment. John
  14. J

    MSFS20 Sitting on a hot tin roof!

    Thanks for staying with me Rick. So what I did was to convert my FSX model to 3Dmax and then to gtLF. I also converted the materials to .PNG. I placed the model files in my package for the airport (Selfridge ANG Base KMTC) and the materials in the texture folder. The model has 3 files like...
  15. J

    MSFS20 Sitting on a hot tin roof!

    This is really frustrating. I've just tried Gen_Hangar_118 which has a pointed roof. That too causes the F-15E to jump on top of it: My next step is to see if I can import the shelters I made originally for the airfield in FSX/P3D. It's a Gmax model in FSX Native code. I don't know if I can...
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