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Recent content by jtanabodee

  1. jtanabodee

    P3D v4 Cannot compile

    Hi Jon, I compile the airport today which normally there was no problem at all. Now there is a message: Compiler Errors Found. These were not identified by the Issue Manager. Please let us know what the compiler error is so that we can improve the Issue Manager. The compiler message is shown...
  2. jtanabodee

    P3D v4 Ground poly problems.

    Hi Arno, I was wondering if it is possible to use both FS2002 style ground poly together with Native P3D GP with Zbias at the same time. Does that will cause some problems? Thanks, Tic
  3. jtanabodee

    P3D v4 Ground Polyp problems.

    I see. There is no information about this in SDK. But if we like we can turn them off in ADE, right?
  4. jtanabodee

    P3D v4 Ground Polyp problems.

    Hi, I am not sure if this is the right place to ask, so please forgive me if I post this in the wrong place. I have a couple questions of native p3d ground poly I would like to ask. 1. How is the priority of the native GP compare to the FS2002 ground poly? It seems to me that the FS2002 GP is...
  5. jtanabodee

    Problem with Orbx.

    Yes, I have exclusion. I loaded up the default airport and delete all the objects then compile the airport. I use just the xml of the exclusion and compile it as a separated bgl file. I DO NOT have big exclusion on my ADE file. I use micro exclusion generated by ADE. My computer does not show...
  6. jtanabodee

    Problem with Orbx.

    I don't think so, Garry. There are double taxiway lines and those with orange arrows are default line. So, I think what Holger posted is my case. The whole airport AFCAD lines bleed through. The red arrow is high resolution line that I made.
  7. jtanabodee

    Problem with Orbx.

    I found this post from Orbx forum. I think it migh be the solution. https://orbxsystems.com/forum/topic/121051-duplicate-afcads-question/
  8. jtanabodee

    Problem with Orbx.

    I am sorry saying that, JRobinson. I don't have Orbx to test either. I don't have that problem. But the customers said that if they disable Orbx the problem went away!. That's all I know. So, what should I do with it? I really want to solve the problem but I cannot. May be you don't have the...
  9. jtanabodee

    Problem with Orbx.

    Yes, I think the same. If someone do something that cover the entire Flight Sim World, the first thing they have to think about is: tons of addon that will come after their release. Too bad that the users are always believe that the lost one they get in their computer before problems happen, is...
  10. jtanabodee

    Problem with Orbx.

    Thanks Gary. What I can do is telling the users to ask Orbx how to deal with that problem. Not every user is good at the setting of the program they are using.
  11. jtanabodee

    Problem with Orbx.

    So...... Nothing I can do on my side. I mean, any exclusion for Orbx? I hate when that happens and all the users blame on my scenery because it WAS JUST installed. The last one always get blamed. All the manufures of GLOBAL product (the product that effect the whole FSX/P3d world) should be...
  12. jtanabodee

    Problem with Orbx.

    Hi, I got a problem from mnay users using my WMKK airport. If they have Orbx, there is a duplication or runway making. How can I do to make Orbx to be compatible with mine. I think they might have a file of this airport in Scenery/World/Scenery which cannot overwrite or disable by scenery...
  13. jtanabodee

    Beijing City 2019

    The project is not dead yet. I will do it. I wish I had 30 hrs a day to work.
  14. jtanabodee

    P3D v5 PBR material error in 3dsmax 2012

    Hi, I have download P3D v5 sdk and configure 3dsmax 2012 to their Plugin. When I click on material and choose PBR material, there is an error pop up every time. I guess my 3dsmax in not working with p3dv5 sdk. Is anything can be done? Or I need newer 3dsmax.
  15. jtanabodee

    Scenery Claimed

    If I were the thief, it is easy to modify that. I just drag some vertex far more than original model just a bit here and there. But texture is another story, it is almost imposible the two teams will place the area of texture at the same place. Such one building is impossible to have texture...