This is why I still keep WindowsXP and FSX. I hate to correct things with version update. I have 3 computers with WindowsXP, Win7 and Win10. If I have problems, I can go back to work with old computer, sigh!
Problems have been sorted out.
The specular and bump texture of the asphalt in P3D make it looks much better than the FSX one. The imperfection of the white strip on the runway has been enhanced by the bump map.
The runway is much better with tire marks on it. You can notice that the tire...
I got it Arno, it is from MCX. I have downloaded the new one and problem went away. Sorry for that.
I think it would be good if MCX has and update button and download automatically. Sometime I think the version I am using is the latest one b/c it just a few months ago. But it is not.
I am trying to make ground poly with native P3D material. Things were going fine until I put the highest layer, the dirt mark over the runway. I could not see it in P3D. So, I went to check with Z bias.
I found that when I exported from 3dsmax to x file, MCX can read it correctly...
I use Gmax. If you use 3dsmax, you need to export to X file. Then you need to convert X file to MDL by using XtoMDL. Please search for export animation from 3dsmax. If I found the link, I will post that for you later. Or you can load up the X.anim file to MCX and save it as MDL.