• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by kimhumphreys

  1. K

    ModelConverter X

    Found the answer - updated the video card drivers again and hey presto it works!
  2. K

    ModelConverter X

    I wonder if someone can help me. I have installed the latest version of ModelConverter X but I cannot get it to work. I keep getting an error message. I have set it up in accordance with the instructions in the manual and I have read previous posts about textures causing the problem but I have...
  3. K

    FSX FSDS 3.5.1. Light problem

    FSDS Light problem Hi All, I am trying to construct a light with a ground beam and I have followed Farfy's tutorial to do so. The MDL compiles properly and the daylight texture with the alpha channel is transparent but the nighttime light is not there. I must be doing something wrong but...
  4. K

    FSX Ground poly

    Hi Arno, Schoolboy error caused by not using gmax for a while - I was exporting ambient rather than diffuse texture.... It works now. Thank you. Met vriendelijke groet. Kim
  5. K

    FSX Ground poly

    Hi all, I wonder if someone could help me. I want to create a runway poly. I have read Bill Womack's article and understand the process and I can create and texture a ploygon in gmax. I use Arno's ModelConverterX and export the compiled bgl into the sim. My problem is that although I can...
  6. K

    FSXA Runway Poly.

    Runway poly Hi all, I wonder if someone could help me. I want to create a runway poly. I have read Bill Womack's article and understand the process and I can create and texture a ploygon in gmax. I use Arno's ModelConverterX and export the compiled bgl into the sim. My problem is that...
  7. K

    Apron lighting using effects and GMax

    Night time lighting textures Hi, I have tried to reproduce the effect you describe but I do not know how to apply an apha channel to a uniform colour. I thought alpha channels affect only black or green. In addition, how do you set a different drawing priority? a night texture that...
  8. K

    Effect tool

    A little help please. I have loaded the FX tool into FSX and I can see the tool from the drop down menu. Before I start creating a new effect I want to ensure that I can see the stock effects. I have followed the instructions in the SDK in that I open one of the existing FSX effects and press...
  9. K

    Transparent texture/alpha channel problem

    I am trying to apply a transparent texture to create a simple fence but not having much luck. I can compile the object file, create a library object and place it with the texture but the transparent parts show up black. I have tried using a texture from a commercial demo sim that I know has an...
  10. K

    Apron lighting using effects and GMax

    Using GMAX to Create Apron Lighting using Effects Discussion thread for Using GMAX to Create Apron Lighting using Effects. If you would like to add a comment, click the Post Reply button.
  11. K

    Support for FS Architect

    Hi Royston, I had the same problem until I set the Airport's reference point under File/Properties and then F4 did bring up the runway properties box. Hope this helps. Regards Humph
  12. K

    Lights

    Hi Jim, My attach points did look like the two picures you posted and I could not find any quotes around the parameter boxes. After a bit more fiddling I found that if I selected the box and the plane and chose "Export selected" then it compiled without error. Quite why this did not occure...
  13. K

    Lights

    Hi Jim, Yes I did change the two planes to editable mesh before using the attach tool but that did not make any difference. I cloned the parts before using the attach tool as well but that made no difference either; I then made two planes separately but again no change. As an...
  14. K

    Lights

    lights AGAIN!!! After Jim's post of the 23rd April I thought I had this worked out. Jim's lights work fine when I compile the gmax file, create an mdl and then a library object using Library creator. I could make the lights appear when saving Jim's original as something else and then...
  15. K

    SceneGenX

    Please ignore last post - have resolved the problem
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