• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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Recent content by klem

  1. K

    MSFS20 Slingsby T31 Manometer - cannot get vario code to work

    I am new to modelling in MSFS and my Slingsby T31 is the first aircraft that I have built from the ground up. It's a vanity trip down memory lane to when I made my A&B certs as a cadet back in '65, inspired by Glidesimmer67's beautiful K7, and if I can complete it satisfactorily it will go onto...
  2. K

    MSFS20 [GUIDE] Converting Aircraft from FSX to MSFS

    Sadly I cannot convert my JF Chipmunk or Hawk T1 using the plane converter. It is in there but no model visible and yes I have the two internal and external models required. I also tried the detailed method in this thread on the Hawk but the basic model is still missing andthe two pilot models...
  3. K

    MSFS20 [GUIDE] Converting Aircraft from FSX to MSFS

    Yes, hope the gauge issue can be solved.
  4. K

    FSX:SE Cannot save or compile some airports

    My apologies, I d/loaded ADE on 8th December.
  5. K

    FSX:SE Cannot save or compile some airports

    Thanks for the quick reply! The ADE bglcomp.exe is dated 26/09/2007, size 314KB. I did try that first of all with the same result (btw I only d/loaded it yesterday). Ths FSX CD copy is dated 05/09/2006, size 310KB.
  6. K

    FSX:SE Cannot save or compile some airports

    Forgive me for reviving an old thread but it seems the most appropriate place. I too cannot compile a bgl and have tried all the above without success. I get the xml but not the bgl. I have the SDK from my FSX CD and installed it to C:\MSFS\FSX SDK\SDK\ alongside the ADE folder. I do not have...
  7. K

    ADE Version 1.65.5492 Released

    Jon your New User wizard directs us to use the FSX BGL and Shp2Vec compilers instead of the P3D compilers resulting in 'transparency' compile errors. Perhaps my FSX SDK is out of date but would it make more sense to direct us to the P3D SDK? Thanks klem
  8. K

    Can I force Ramp numbers on AI aircraft?

    Thanks Bob actually that has given me an idea. I'll try setting different radii for the parking places in ADE such as 14.25 for the three at R25 and 14.07 for the three at R07 (They are currently 14m) Then in the AircraftTypes file used by TrafficBuilder for creating this AI model I'll...
  9. K

    Can I force Ramp numbers on AI aircraft?

    Is there any way to force AI aircraft to use specific ramps? At present I have three ramps on the side of each end of a runway (Military Ramps). In ADE, the ramps at one end are numbereD 23, 24 25 and the other 26, 27, 28. These six by the way are the only six on the airport that match the...
  10. K

    AI doesn't show up

    Hi robystar it is intended to take off from Tangmere (EGUT), make circuits then land. It should then repeat each hour. I see I made a mistake with the flihgt level, presumably it should be 30? The example in the SDK help says: "flightLevel = the flight level, for example 20 = 20,000 feet...
  11. K

    AI doesn't show up

    In FSX I am trying to add an AI addon aircraft as traffic in my RAF Tangmere add-on scenery. I am using the SDK Traffic Toolbox. I have dumped the airfields in order to obtain the data for Tangmere and created the following files. They compile ok using Trafficbuilder. Here are my files including...
  12. K

    is (A:AIRSPEED MACH, Mach) correct?

    Just returning to this after some time on other dev aspects of my new aircraft. It's clear that Indicated Airspeed is not accurate in FSX due to instrument error (about 13% at SL) and, I think, other corrections that need to be made for accurate raw navigation etc.. The reason this arose is I...
  13. K

    is (A:AIRSPEED MACH, Mach) correct?

    Picking this up again...... I know I'm new to this but my brain hurts! The FSX SDK states clearly that KIAS = CAS if the [airspeed_indicators] section reads airspeed_indicator.0 = 1, 0 n4gix I believe you are saying this is not correct and if I want CAS I have to find a way to...
  14. K

    is (A:AIRSPEED MACH, Mach) correct?

    Teson if it helps, The Outside Air Temp also aligned with the altitude and KTAS at 501 degrees Rankine. Everything looks correct except the KIAS and I cross checked the Airspeed Selected (KIAS) which was the same as the normal KIAS. klem
  15. K

    is (A:AIRSPEED MACH, Mach) correct?

    Well I am really confused now. Not by your posts but by the following. I set up some simple digital gauges to read out: (A:AIRSPEED INDICATED, knots) (A:AIRSPEED TRUE, knots) (A:AIRSPEED MACH, Mach) As I climb I would expect Indicated Airspeed to fall below True. In fact the reverse is...
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