Recent content by L_Rob

  1. L_Rob

    Direct Sketchup support

    Hi Guys, Just to confirm, I do what Doug and Rick describe. In SU I just keep updating my psd saves as I work. But here is a little oddity that I discovered: when using .psd directly in SU, if a texture is skewed, when you export and open the model in MCX typically another version of the...
  2. L_Rob

    Direct Sketchup support

    Hi guys, I can think of one thing that would be useful but it would work within Sketchup with a Ruby script (I presume) and not require any changes to MCX. In spite of my best efforts, while building complex SU models I typically end up with a few textures that are slightly 'out of square'...
  3. L_Rob

    Prepar3D v4 support

    Thanks for looking into this Arno, and for working on support for v4 in general. All of a sudden it has become a hot potato. :(
  4. L_Rob

    Prepar3D v4 support

    Hi Arno, I certainly understand the lack of time so I hope you don't mind yet one more request: It would be great if the MCX attachpoint tool could be updated to support the new options in P3D v4. Among them is 'Visibility' as illustrated in the Learning Center (SDK > Content Creation >...
  5. L_Rob

    Two new simulators

    Sorry guys, some of what I wrote about dynamic lights in v4 was not entirely correct. Check the current SDK. I have to say it’s a little obtuse. The Fx Tool has a new section for adding dynamic lights; it does not look like you can directly modify an existing light to make it dynamic with the...
  6. L_Rob

    Two new simulators

    Hi Arno, Here is a request if I might: that FXE be adapted so it can work with the new dynamic lighting options in P3D v4. I find that FXE is so much more convenient to work with than FxTool. Drag and drop, see the effect immediately. The v4 beta version I checked out was a pain to use...
  7. L_Rob

    Display corruption when saving textures

    Hi guys, I tried all sorts of things to solve this issue without luck and finally gave up. But now after the Win 10 Creators update the problem is gone. So who knows...:)
  8. L_Rob

    Setting material template options

    Thanks for taking a look Arno. Right about creating templates Rick. I have a bunch of them... but sometimes I forget to use them on minor models. I guess I'll warn the beta testers I'm prone to this. :-)
  9. L_Rob

    Setting material template options

    Hi Arno, This is a feature request for the feeble minded who cannot always remember to apply custom material templates. Would it be possible to include the specular color for the default transparent and default opaque templates in the MCX options? Depending on the sim settings one chooses, I...
  10. L_Rob

    A nice mention of Arno

    https://fselite.net/developer-month/developer-month-interview-orbx-developer-marcus-nyberg/ I would like to second Marcus's appreciation of what Arno does for us all. Without Arno, I would not be able to do any of what I am doing now. Thanks Arno,
  11. L_Rob

    FSXA slow down a moving wake

    [editing to correct errors]
  12. L_Rob

    FSXA slow down a moving wake

    [editing to correct errors]
  13. L_Rob

    FSXA slow down a moving wake

    [editing to correct errors]
  14. L_Rob

    FSXA slow down a moving wake

    [editing to correct errors]
  15. L_Rob

    rename texture operator - specify name?

    Thanks Arno! I don't know why I did not thing of that. I'll bet I can just assign the diffuse and LM textures in a material template and use that. Fingers crossed. Doing the material settings one by one was driving me nuts. :) Edit: It works! That sure saved me a bunch of time, and I could...
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