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Recent content by Luca

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    Error installing

    Hy Arno,here a strange message during installation: http://img309.imageshack.us/my.php?image=error6wq.jpg It's the first time i install it,so i don't know if it it should work correctly.
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    Texturing the polygons

    Hy Arno, i get a 0.25 texture,resized it of 50%,then i get a 2048*2048 and used it to map a 1024*1024metres polys. This is the results;not big difference between 32bit or DXT1. Do you see any mistake in this procedure? [img=http://img297.echo.cx/img297/5971/04project7at.th.jpg]
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    Dxtbmp didn't accept 4096*4096 textures

    thanks Arno. Now i'm very disapponted,because i have to divide the bigjpeg in several smaller images large only 500meters*500m,instead of 1000m, to avoid exceding 2048*2048pixel. Much more work to do...
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    Dxtbmp didn't accept 4096*4096 textures

    Hy, dxtbmp resamples my 4096*4096 texture* (0,25m/pix for ground polygon) to a smaller 2048*2048 when i convert it to dxt1. instead,imagetool save correctly it to dxt1 mantaining the size,but Fs didn't show it at all. Any help? :confused:
  5. L

    Regarding Gmax ground-polys

    no,i never did it.i imagine i have to use the BGLC. Thanks a lot
  6. L

    Regarding Gmax ground-polys

    Arno,thanks for your patience (however,i don't pretend you answer me every time i post.you did much for me yet ;) ) As u can see: the text poly is @ x,y,z=0, with "ADDCAT OBJECT_0_SCALE, 16" the pink one is @ x,y=0 z=5; no tweak on *.asm I see that the text poly stay at ground...
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    Regarding Gmax ground-polys

    Sure. I have to distinguish: yesterday: I modified the ASM as you wrote in the tutorial, but nothing happen when i put 8,9,10....the area was flattened, and it seemed that it forces the poly at the same altitutude of the flatten. Before to put the flatten, your modification worked well...
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    Regarding Gmax ground-polys

    Thanks Arno. Fs2002 makemdl is very easy to use, but i have an issue:i have to put many polys in a city area,which is not flat at all. to get all of polygons at the same layer,i flattened the area wth FSTflatten,but this force them at ground level,with texture bleeding through them, despite i...
  9. L

    Regarding Gmax ground-polys

    Hy Arno and all. I have few question about all methods and tutorial available: -rhumbaflappy (stunning images): use fs9 sdk - no tutorial -fs2002 asm: a small tutorial by arno I need only a ground poly,and then i'll put few buldings over (two separated bgl). What is the best and easy way...
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