• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Marcel_Felde

  1. M

    FSX Groundroll and Gyro

    Hi there, I have two problems with FSX sounds: Whenever I edit sroundroll sounds or do new ones, they are not played anymore. I just heared that there may exist some kind of meta data. Does anyone know more? I couldn't find anything in the SDK. The seconds question is about gyro and fuel...
  2. M

    FSX Bumpmapping in virtual cockpit

    Trying 3 different methods of creating normal maps and also using a default-bump texture from microsoft resulted in always the same scenario: Those parts with normal maps are shaded quite the opposite as parts without bumpmapping. And at night, a very weak vc light effect (20,20,20) still...
  3. M

    FSX Bumpmapping in virtual cockpit

    Hello everybody, I have a strange behaviour on lighting in the virtual cockpit if the materials use bumpmaps: The parts are illuminated as if the light is coming from the reversely direction: If the materials with bumpmap are lighted, those without are dark and vice versa. Also, if I...
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