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Hello everybody,
I have a strange behaviour on lighting in the virtual cockpit if the materials use bumpmaps: The parts are illuminated as if the light is coming from the reversely direction: If the materials with bumpmap are lighted, those without are dark and vice versa.
Also, if I place a cockpit light fx, everything with bumpmaps gets white/yellow as if there where no textures at all.
Apart from those two issues, the 3d effect is ok and aligned.
Does anyone have experiences about this issue or better: a solution?
Thanks a lot and greetings,
Marcel
I have a strange behaviour on lighting in the virtual cockpit if the materials use bumpmaps: The parts are illuminated as if the light is coming from the reversely direction: If the materials with bumpmap are lighted, those without are dark and vice versa.
Also, if I place a cockpit light fx, everything with bumpmaps gets white/yellow as if there where no textures at all.
Apart from those two issues, the 3d effect is ok and aligned.
Does anyone have experiences about this issue or better: a solution?
Thanks a lot and greetings,
Marcel