• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by marcoruggieri

  1. M

    FS2004 Ground poly textures do not show properly

    I checked that when I converted the textures to DXT3 using DXTBmp, the mipmaps were authomatically created. But even avoiding the creation of the mipmap the result is unchanged.
  2. M

    FS2004 Ground poly textures do not show properly

    Yes exactly. I will try to add these mip maps.
  3. M

    FS2004 Ground poly textures do not show properly

    Hello, I am experiencing a trouble with ground poly showing in FS. Please have a look to the image linked below: the taxi lines, which have been drawn by Gmax, just look messy when the observer looks at them from a random angle. The same happens with runway lines, and with the whole...
  4. M

    FS2004 Gmax exporting textures trouble

    Hi, I solved this problem, and in fact it was a problem of mapping in the gmax file. I had not noticed that I did not chose the "generate mapping coordinates". Now it works perfectly.
  5. M

    FS2004 Gmax exporting textures trouble

    Hi all, I am experiencing a trouble when exporting polygons created by Gmax to prepare ground scenery for FS9. To prepare the ground polygons I use the usual technique of exporting the plane by the FS2002 gamepack and then tweak the asm files and all that stuff. Firstly I prepare the concrete...
  6. M

    FS2004 Landing lights polys

    Hi all, I have searched some in the web but I have not found anything about, so I post here. My objective is to create a landing light poly, to be settled on the ground, in order to simulate the shining of an apron ramp light. I have seen on the web there exists a ramp light library by...
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