• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Matteusz

  1. M

    MSFS20 Paid position - MSFS Developer

    Hi, We're looking for someone who could do the afcads, placements and handcrafting around our future and existing airports. Responsibilities: - Creating accurate AFCADs (taxiways, ILS setup, parking positions, airline codes and so on), - Airport lights (custom light presents, light rows with...
  2. M

    MSFS20 Paid position - Approaches code in AFCAD/General AFCAD job

    Hi @Jordansim, You can reach us out. We have 2-3 airports we'd like to bring to P3D.
  3. M

    MSFS20 Paid position - Approaches code in AFCAD/General AFCAD job

    Hi, We're looking for someone to program approaches in one of our airports. Similar like here. Easily doable within a few hours, including a quick test. If interested please email us: general(at)mkstudios.pl We're also looking for someone to work on Afcads and handcrafting/object placing...
  4. M

    P3D v5 MSFS to P3D scenery conversion - PAID

    Hi, We're looking for someone to help us convert a few airports to P3D. This is paid job. Payment per converted scenery or royalty. - Great knowledge of the P3D development process, - Experience in development, - Availability full time or 1/2. Please email us at general@mkstudios.pl if...
  5. M

    MCX Long time to convert X to BGL

    Hi Arno, it is, indeed. The .x file is about 36MB. I've exported many files exceeding this number in the past. Splitting the files solve the problem, then I merged them again. Regards!
  6. M

    MCX Long time to convert X to BGL

    Hi, Using the last MCX Dev release. It takes ages to export the BGL file from X. I recall there was a similar problem in the past. Going through XtoMDL.exe with cmd takes a few seconds. Regards!
  7. M

    P3D v4 Rabbit light animation

    Hi, I've been trying to animate the rabbit light in the last days. I run into some problems after exporting. The light doesn't follow what I set up in 3dsmax. My animation is step and works well in 3dsmax and mcx. This is what I've receive in the sim: And this is what I've got in 3dsmax...
  8. M

    P3D v4 Detail texture change every 1 second (LUA script)

    Hi, I've been experimenting to animate texture in P3DV4. First I tried to display 3 different objects in sequence, however there was a noticeable performance loos plus the whole operation was quite time consuming to do. I was wondering if anybody tried to do this using LUA script and if...
  9. M

    FSX Autogen generation problem (normal buildings + polyline)

    Hi! I'm having a little problem with autogen generation. The buildings are too big and not always divided correctly. In some areas that would be great if they were polylines and regular (red ones) were excluded. Is that possible? I think it could be possible to divide shp into two files, one...
  10. M

    P3D v4 Fuerteventura

    Terminal building and jetways are finished, work is focused on other airport buildings (60-70% ready now I'd say). To do list: -ground vehicles, -animations (jetways, cars), -night building textures, -American Star ;) -Static aircraft additional elements (people boarding, stairs and more)...
  11. M

    Setup Factory (Indigo Rose)

    Thank you! This is working just perfect :) Trying to figure out Default.XML now. Regarding scenery.cfg file format, maybe small .bat file changing text format to ANSI would be a solution to this? EDIT Found this plugin: http://www.mindquake.com.br/software/10-software/plugins/23-encoding May...
  12. M

    Setup Factory (Indigo Rose)

    Hi, I've been following your topic as I'm working in the same program to create my installer. Your code helped me a lot, thank you. I've just got one problem, my scenery requires two entries to 'scenery.cfg' file, one with _LC and another with airport itself one over another. -- These actions...
  13. M

    P3D v4 Fuerteventura

    I've been to Fuerteventura early this year, it's gone, but... We'll do it anyway. :)
  14. M

    P3D v4 Fuerteventura

    Hi, Just wanted to show some preview shots from one of our current projects. :)
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