• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Mrshad

  1. M

    P3D v5 Blender tutorial for P3D

    I'm trying to learn Blender using the Blender2P3D/FSX toolset, and am an absolute newbie to Blender. I've tried to find a tutorial that would take me completely through the development of a simple structure, especially including how to attach materials and textures to the object. So far my...
  2. M

    Dynamic lighting

    Hi, Arno - great tool for dynamic lights- thanks! Question: is the P3D Effects folder the only place that effects can be placed to work? James Shaddox
  3. M

    FSX Gmax lighting effects problem

    Gmax light effects Well, I'm not sure what did the trick, but it worked, finally. I'm not sure what I did differently that could have made it go, but I created the first plane, converted it to mesh, textured it, then cloned it twice. Used AttachPoint exactly as directed on both of the cloned...
  4. M

    FSX Gmax lighting effects problem

    Gmax light effects I have two different planes, each with one effect attached.
  5. M

    FSX Gmax lighting effects problem

    Gmax light effects Dave, thanks for the step-by-step. The only thing I don't do is texture the two additional planes before running AttachPoint tool. Would that possibly make the difference, I wonder?
  6. M

    FSX Gmax lighting effects problem

    Gmax light effects I should have mentioned in my original post that my procedure in Gmax was as follows: I created a box, cloned it twice, converted the cloned boxes to mesh, and used AttachPoint to attach the same effect to each. In one I entered the parameters "day=0;night=1" and in the...
  7. M

    FSX Gmax lighting effects problem

    I have tried to place red obstruction lights in my airport scenery by creating Gmax models and placing them using ADE, but even though I use the effect parameters in the attach point (day=0; night=1) the lights stay on during the day. Anyone have any thoughts on what I may be doing wrong? I...
  8. M

    Apron lighting using effects and GMax

    apron lighting How exactly does one set a different drawing priority to the ground textures?
  9. M

    Problem with Resample

    Yes, but I think I'd appreciate it more if it stopped trying to protect me from myself!
  10. M

    Problem with Resample

    Resample problem solved Thanks to everyone for their responses. Turning off UAC fixed it. I'm a newbie to Windows 7 and UAC, having made the jump directly from XP. I'm still getting used to some of the differences. I find these differences to be rather puzzling at times.
  11. M

    Problem with Resample

    Here's the command prompt message. It just says it can't create the output file. Everything works fine on the old PC, which is running XP, with identical .inf and .bmp files. I checked the instructions elsewhere in the forum to make sure I've installed everything required to make the SDK...
  12. M

    Problem with Resample

    Does anyone know if .net 4.0 will work for the SDK tools? I thought that since it was a newer version, everything would work OK, but I can't get Resample to function. I have the SDK service packs installed, Visual C, MSXML, etc. This is on a new PC, and .inf files that will run on Resample on...
  13. M

    FSX - found a problem with night textures

    Arno, to answer your question, I did use the FS2004 gamepack. I think you're right - something in Gmax does this, for unknown reasons. Perhaps we'll find out at some point. Steve
  14. M

    FSX - found a problem with night textures

    Yay! I finally got it to work on textures which do not require transparency. Here's how: Using Image Tool, I opened each night texture, changed it to 24-bit, then right back to DXT1, and saved it. That eliminated the alpha layer. Bingo! But guess what - this only works if you also do the...
  15. M

    FSX - found a problem with night textures

    Robin, Image Tool says the bitmap has no alpha layer. I have tested buildings I created using Easy Object Designer and compiled with SCASM with the same bitmaps I use in Gmax buildings, and have found that they don't have the transparency problem. It's just when used with Gmax-created objects...
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