• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Negotiator

  1. N

    MSFS24 COM/NAV swap problem for SimObject

    Gentlemen, I’ve run into an issue in MSFS 2024. I’m trying to use prebuilt instruments from the MSFS 2024 library, as described here: https://docs.flightsimulator.com/msfs2024/html/5_Content_Configuration/Modular_SimObjects/SimAttachments/Included_Attachments/Included_Attachments.htm I’m...
  2. N

    SDK MSFS 2024 SimAttachement

    Thanks for the reply and your suggestion! Yes, I used to create a copy of the device and assign an animation with the desired prefix "_1" or "_2", and then add code like this to _interior.xml: <UseTemplate Name="ASOBO_NAVCOM_Screens_Template"> <ID>1</ID>...
  3. N

    SDK MSFS 2024 SimAttachement

    Gentlemen I have a question about using SimAttachment in MSFS 2024. I'm trying to integrate the Asobo_comnav_as155 in my airaft, and the device's screens are working correctly, but the controls, in both cases, are related to COM1 and NAV1. Where can I configure the properties of a connected...
  4. N

    Characters spawning in wrong locations without logic

    Now I am updating the Tne Twin project from MSFS 2020 to 2024. 1. If I use the 2022 project in 2024, "as is", then I can see the pilot figure without problems. 2. Now I am rebuilding the Tne Twin using the SDK 2024 tools. And I ran into problems. The pilot or co-pilot figure does not always...
  5. N

    MSFS 2024 Plane Interior LOD Problem

    More over. If I use only 'test LODs' which works well. even without textures: https://drive.google.com/file/d/1ciWewbvo2dyXtEmy4VfaOK9gYv_mEF6X/view?usp=sharing I add glare shield and attach it to LOD0 object, compile project and get this, strange, behavior...
  6. N

    MSFS 2024 Plane Interior LOD Problem

    Well, looks like I tried all options from 1 LOD to up to 6 LOD <LOD MinSize="100" ModelFile="PA30_INTERIOR_LOD00.gltf"/> <LOD MinSize="60" ModelFile="PA30_INTERIOR_LOD01.gltf"/> <LOD MinSize="50" ModelFile="PA30_INTERIOR_LOD02.gltf"/> <LOD MinSize="30"...
  7. N

    MSFS 2024 Plane Interior LOD Problem

    I have noticed that when I go to outside view on some planes, the interior is missing unless I zoom in real close. It seems to be an LOD problem, as I can go into Developer mode and force the LOD to 0 and the interior pops up. In third party planes, like the 337, the interior is completely...
  8. N

    Plane Interior LOD Problem in MSFS 2024

    have noticed that when I go to outside view on some planes, the interior is missing unless I zoom in real close. It seems to be an LOD problem, as I can go into Developer mode and force the LOD to 0 and the interior pops up. In third party planes, like the 337, the interior is completely...
  9. N

    MSFS - converting X-Plane XP11 fleet to XP12, support XP12 fleet - devs needed! (Paid - Contract)

    Hey X-Plane devs, We are looking for some contractors to help us upgrade part of current fleet from XP11 to XP12 and support XP12 versions. We need help building avionics primarily, all source for modelling/textures and sound work already exists. This will be working alongside our existing...
  10. N

    Panel light in [LIGHTS] section in system.cfg

    I was playing with levels of position many times. I know that #EffectFile:LIGHT_ASOBO_Gauge is a very small fx and I need to be precise. Mistake in 0.3 feet make this fx almost invisible. I even compile a test model with movable insteumental panel with a huge instrumental panel, but still...
  11. N

    Panel light in [LIGHTS] section in system.cfg

    Ha... I noticed you used: Type:12 - 12 = Glareshield I tried. as recommend SDK (https://docs.flightsimulator.com/html/Content_Configuration/SimObjects/Aircraft_SimO/systems_cfg.htm) and how used PA44 Type:4 - 4 = Panel may be it doesn't matter - type '4' or '12'... '12' defiantly worked on...
  12. N

    Panel light in [LIGHTS] section in system.cfg

    It's Carenado PA44 , or PA28, PA24 have similar light source I tried Emissive Elements and this way looks pretty nice but I don't know why solution via [LIGHTS] doesn't work. Yes! If I'm using the same setting only change #EffectFile:LIGHT_ASOBO_Gauge to any other fx like...
  13. N

    Panel light in [LIGHTS] section in system.cfg

    Gentlemen I'm trying to made panel light effect, using [LIGHTS] section in system.cfg like this temporary I use #index:0 and #PotentiometerIndex:0 for testing lightdef.20 = Type:4 #Index:0 #LocalPosition:-3.750000,-0.250000,0.940000 #LocalRotation:0.000000,-40.000000,0.000000...
Back
Top