I have built some object with LOD to the V4 Prepar3D and that it does not take effect in P3D, the structure does not dismantle, I tried in several ways, 3dmax, modelcoverter and nothing happens.
When I open the object in Model converter everything is OK and in FSX works perfectly.
I did a GroundPoly for P3dv4 but I have problem of the curvature of the Earth.
All the other objects such as green light, buildings were made based on the groundply, and everything was correct centered before Curve Eatrh.
But by the problem of the curvature of the earth I need to fix it at...
Hi Arno! thanks ! I don´t know whats happen, becouse if i export with FSX working good, if I export with P3D v4 nothing show, maybe is under the ground, I try direct with 3ds in Z-BiasLevel as this tutorial http://www.prepar3d.com/SDKv3/LearningCenter/modeling/modeling_materials.html and...
Hi Arno how are you ? I a question about Ground Poly Wizard, in you last MC update, I´m try export in P3D v4 but the layers ( ground Poly) is all negative ( if I put 8 then i have -8) so When negative poly is under the floor, and does not appear in P3d v4, how to make it work? thanks Best Regards
I don't think it's effects because I took the plane Baron as example he only has an effect that is fx_landing.fx and this effect if placed alone does not make the dynamic effect as does the plane, only the normal effect, there's something else more.
but something wrong, because no animation in the MC a less in FSX. I tested a file your a Post with the name of "Simple.max " and working perfect. Whats wrong I need put Assing Controler or other thing ? Thanks !! Best Regards
hi how are you ? I need your help please. I'm trying to make an animation with bones but it's not working. It's simple... just make a Windsock dangling. I followed exactly these tutorial ..http://www.flightport.de/anleitungen/bone-animation/
I am having a problem with the quality of the texture on the FSX, there are some lines as a target, I did everything to see if it improves, but no way, as pictured below;
My texture have 256 x 256, 32bits with mipmaps and saved in *.bmp