• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Philstix

  1. P

    BGL file format specs?

    Thanks for the pointer to SDE. No, I haven't tried it yet. I've seen a few oblique references to it but none of them included a web address. It sounds like I've got all of the available resources for bgl data extraction - my hat's off to those who have worked out the bgl format. I'm having a...
  2. P

    BGL file format specs?

    Thanks for the quick reply. I'm working with FS2004 bgl files. The pdf I have is 'New BGL File structure' by Winfried Orthmann, with a file creation date of 6 March 2004. Perhaps there's a more recent version, but that's the latest one I could find. There are quite a few data fields in...
  3. P

    BGL file format specs?

    Hi, Can anyone point me to an up-to-date document detailing the BGL file format specs? I'm trying to write a flight planning utility in C++, and I want the program to extract data from BGL files. There are several utilities that extract this info, so I know it's possible. I don't want...
Back
Top