Hi,
Can anyone point me to an up-to-date document detailing the BGL file format specs?
I'm trying to write a flight planning utility in C++, and I want the program to extract data from BGL files.
There are several utilities that extract this info, so I know it's possible. I don't want to use a utility to get this data, I want to do it myself programmatically.
I've read the pdf by Winfried Orthmann, but it's very incomplete and it contains errors.
I've been plodding through the C source of Alessandro G. Antonini's BGLXML, but it doesn't explain the BGL file structure in any way.
I've been searching for days, and I've seen a lot of comments in various discussion groups where people talk about the BGL specs as if they were readily available, but they must be hiding because I can't find them.
Thanks for any help you can give before my head explodes.
Phil
PS Are the links in the Download section supposed to be dead?
Can anyone point me to an up-to-date document detailing the BGL file format specs?
I'm trying to write a flight planning utility in C++, and I want the program to extract data from BGL files.
There are several utilities that extract this info, so I know it's possible. I don't want to use a utility to get this data, I want to do it myself programmatically.
I've read the pdf by Winfried Orthmann, but it's very incomplete and it contains errors.
I've been plodding through the C source of Alessandro G. Antonini's BGLXML, but it doesn't explain the BGL file structure in any way.
I've been searching for days, and I've seen a lot of comments in various discussion groups where people talk about the BGL specs as if they were readily available, but they must be hiding because I can't find them.
Thanks for any help you can give before my head explodes.
Phil
PS Are the links in the Download section supposed to be dead?

