• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by pinkjr

  1. pinkjr

    MSFS24 Wrong ground texture coordinates

    I wouldn't load them with coordinates. The coordinates will not match perfectly. Similar happens with the Earth Curvature feature. Export the ground polygon as a separate object and use Projected Mesh to position it, then adjust the layer order as necessary. Works best!
  2. pinkjr

    MSFS20 ADE21 creating MSFS20 airports

    We only use ADE to create an airport package that includes all original buildings and taxiways, and then insert it into 2020 (or 2024) for SDK editing. We don't use ADE to do any editing. In my case, I still use ADE20 to make ground polygon lines....still the best for that!!
  3. pinkjr

    MSFS24 How to not override 3rd party scenery from community folder?

    Cant do that. You need the original developer files to edit/add parking spaces or taxiways. If you create a new airport with same ICAO to override existing airport, the parking and taxiway will not connect to the 3rd party airport.
  4. pinkjr

    MSFS24 How to make a scenery acceptable ?

    MSFS 2024 doesn't care about model size, texture size, texture quantity......as long as you LOD correctly (as stated above, Debug LOD is your friend). Also, don't group too many things together. LODs work better the more independent objects you have. For example, a large terminal full of small...
  5. pinkjr

    SDK Default lights can´t be removed!

    Not a bug, the way lights are grouped you may have to exclude a very large area to make it work. Play with the rectangle area. I think the right tool is Exclude Rectangle, not polygon.
  6. pinkjr

    can someone confirm projected meshes are not working?

    just add your own PBR....problem solved.
  7. pinkjr

    MSFS20 projectmesh priority problem

    Dont use "draw before Apron"....it can lead to bleeding. Go for Runway Markings or higher. If you have other PMs at the runway marking level, just adjust priority level. Apron level is shit. 2024 as well.
  8. pinkjr

    MSFS24 2024 LOD system is horrible, how to get models to stay sharp for a reasonable distance using MCX lod creator

    For custom taxiway lights, the invisible box still works grrrrrrrreat.
  9. pinkjr

    MSFS24 Issue with light objects not being rendered unless in DevMode

    You may have an issue with the compiled scenery xml. Dev Mode will read from your project folder, which has your objects in it. It will display them as modelled. If you cant see them outside of Dev mode, they may be missing or corrupted within your compiled scenery xml.
  10. pinkjr

    Generate lod msfs 2024

    can you share your XML, gltf's, bins and textures? I'll take a look at it.
  11. pinkjr

    MSFS24 2024 LOD system is horrible, how to get models to stay sharp for a reasonable distance using MCX lod creator

    Starting with Grid Size of 1 is too aggressive. Try a value of .05 and see what you get. I always aim for each LOD to have 50% of the previous LODs triangle count. Also, for a model like this....use Quadratic Based Approximation instead of Vertex Clustering, with the default value of...
  12. pinkjr

    MSFS24 2024 LOD system is horrible, how to get models to stay sharp for a reasonable distance using MCX lod creator

    Let me assure you, 99% of what you want to do can be handled by Sketchup, Im still using Make 2017. I also use Blender, but only when I need animation as in jetways, or need to add a lot of Advanced lights. Creating LODs with MCX couldn't be easier. There are lots of parameters you can select...
  13. pinkjr

    MSFS20 Taxiway markings not visible over custom ground textures

    Number 1, Use a projected mesh and set the proper "layer" level, on this case probably "apron" Number 2, see Number 1
  14. pinkjr

    Generate lod msfs 2024

    Are the gltf's in your project folder? Respecting the LOD values makes no difference, they should still be loaded by the sim (even though they may not display).
  15. pinkjr

    Generate lod msfs 2024

    MCX does that for you automatically within the generated xml.....thats the beauty of it For msfs2024 its an equation that mcx approximates very well.
Back
Top